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Author Topic: [H|Ao100|19|98%|YASD] any quick tips on fighting V/M groups with pistols?  (Read 2270 times)

rchandra

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Both this and my last decent start had trouble getting into a position to shoot the arch-viles in a V/M group. If I shoot a mancubus, I have to pause to reload and it gets raised.  It might even get raised before I reload.  This time I tried to move around the group hoping to keep it out of sight and look for the arch-vile on the other side, but I ended up seeing everything at once while near the south wall and that was not ideal.  Any quick tips?  still trying for 100% so I didn't want to flee.

my next guess is shooting at the group for a clip or two offscreen to injure one or two of them, reloading, and then approaching - hoping to thus kill a mancubus with enough bullets left over to get the V when I see it.

and finding 5 power mods before whizkid was pretty neat, if space-consuming :) (the 5th was on BP red armor)

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Rahul, level 8 Hell Baron Captain, killed by a mancubus
 on level 19 of the Phobos base.
 He survived 96842 turns and scored 70317 points.
 He played for 9 hours, 7 minutes and 52 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 372 out of 377 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of 100!


-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ........===.==.........===+=...........=.=...=======...====
  ........==...==..............=..\.............=====..==.===
  ...........==.=..0............=.................====..=====
  .............===..............=......===........====..=.===
  ...............==............|====..===.=.......===.0..====
  .........0|....===..........|..=.=..==.==........=.......==
  ....0..........=...#...#...||..==M..=====...............===
  ................===........|...==.M..===................===
  ................===......||M....==........................=
  ...............===..............==.M......................=
  ...............===.#...........===V=.............=.........
  ...............=........===....==.===......0....===...=....
  .......................=====......===.....}.......=..=.=...
  .......................=====.....====.............=..=====.
  .......................===.=....====..............====...=.
  ........................===.......=..............====...===
  ...................................................==....==
  ..............................X....................===...==
  ###########################################################

-- Statistics ------------------------------------------------

  Health -11/50   Experience 26007/8
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Whizkid          (Level 1)

  SoG->SoG->SoG->DG->EE->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified pistol (2d6) [0/6] (P2T1)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   modified pistol (2d6) [5/6] (P2T1)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (69%)
    [b] 10mm ammo (x21)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] 10mm ammo (x100)
    [n] 10mm ammo (x100)
    [o] 10mm ammo (x100)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] technical mod pack

-- Kills -----------------------------------------------------

    56 former humans
    33 former sergeants
    14 former captains
    104 imps
    46 demons
    40 lost souls
    24 cacodemons
    8 barons of hell
    8 hell knights
    18 arachnotrons
    7 former commandos
    3 pain elementals
    2 arch-viles
    9 mancubi

-- History ---------------------------------------------------

  On level 19 he finally was killed by a mancubus.

-- Messages --------------------------------------------------

 Fire -- Choose target...   The missile hits the mancubus. The missile hits
 the mancubus.
 Fire -- Choose target...   The missile hits the mancubus. The missile hits
 the mancubus.
 Fire -- Choose target...   The missile hits the mancubus.
 Fire -- Choose target...   The missile hits the mancubus. The missile hits
 the mancubus. The mancubus dies.
 You use a large med-pack. You feel fully healed. The mancubus suddenly
 rises from the dead!
 You are hit! Boom! Your red armor is damaged! Boom!
 Fire -- Choose target...   The missile hits the mancubus.
 You reload the pistol with 10mm ammo.
 Fire -- Choose target...   The missile hits the arch-vile.
 You swap your weapon. The arch-vile raises his arms! You are engulfed in
 flames! The mancubus fires! Boom! Boom! Your red armor is

-- General ---------------------------------------------------

 Before him 280 brave souls have ventured into Phobos:
 247 of those were killed.
 1 of those was killed by something unknown.
 6 didn't read the thermonuclear bomb manual.
 And 14 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 12 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Game Hunter

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Hmm. To say you're attempting a pistol-only YAAM on A100 is pretty ballsy. I can't give you any sure-fire advice for all Vile-Mancubi packs, but this is likely what I would have done in your situation:

- From the center of the map (which I imagine you were near before ending up in that awkward position), keep out of the Mancubi's range, slowly luring him away until reviving from the Vile doesn't occur.
- Then, row by row, I would shoot blindly some 10-12 shots and listen for Vile noises. After hearing the Vile, killing him off-screen shouldn't be too much trouble.
- At that point, finishing up the other Mancubi ain't too bad.

Since you're going pistol A100, I would highly recommend prioritizing SoB over Fin->WK. Don't expect to be as lucky with power mods, and you'll get your WKx2 eventually. If you think a unique pistol's gonna show up...well, that takes the fun out of pistol-only, doesn't it?

It is important to remember that revived monsters (either by N! respawn or Viles) have the same "frozen time" that affects them at the beginning of a floor. For Mancubi, it's a little longer than the typical monster, so I wouldn't worry too much about their revival for reasons other than ammo conservation. If anything, you could try to knock-back the guy into lava and hope he dies there.

Running gets the best use out of pistol-only by scouting out enemies. One possibility would have been to turn on your tactics, then make your way to the right via side-stepping to check out what you're up against.
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rchandra

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thanks for the advice, looks like a lot of good stuff there!  My current run has done a lot better, though blaster + trigun is surely helping as well :)

I haven't had that situation again to try luring one away from the pack, but taking advantage of the "freeze" after resurrection has helped against a lot of arch-vile packs. So has running-mode when I think or know a nasty group is nearby.

before your reply, I always got finesse quickly, and would choose whizkid whenever I got the mods, which was usually soon afterwards.  Now I'm choosing SoB and have had a shortage of mods; with this one only now on floor 33 did I find my third P/T mod.  I blame you for this shortage :)

oh, the pistol-only part of my run isn't a self-challenge per se, it just seemed to be a natural consequence of no ammochain.  I used shotguns at the beginning and will certainly try out any weapons I haven't seen before - suspect I'd keep a missile launcher.  Blaster is making me feel a little dirty though.
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0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]
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