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The Horrible Ideas Thread

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raekuul:

--- Quote from: thelaptop on January 28, 2012, 21:53 ---Angel of Superlative Confidence.

Forget about those weird episodes.  Armed with a random assortment of weapons, you take on the Bruiser Brothers, Cyberdemon and the Spider Mastermind one after another.

If you somehow manage a full win on this, congratulations!

--- End quote ---
Khe he he, this will be such a mess...

Uranium:
Unique: Slayer's Blade
"Have fun."
Damage: 5d4
Accuracy: auto-hit, 100%
Unmoddable.
If you have the Slayer's Blade in your equipped slot (or prepared slot with MMB), you cannot berserk. At all. Berserk packs won't work, Berserker won't proc and if you're berserked when you pick the SB up, you calm down.
However, whenever you score a hit on an enemy, you get a +1 to melee ToDam. This accumulates, so you may very well be dealing 5d4+30 when you're fighting the Angel of Death.
Every three actions you take that do not involve hitting an enemy or being hit in melee by an enemy, you lose one melee ToDam (does not drain any melee damage boost from Brute).
As an added bonus, whenever you have a ToDam bonus that is above 20, you will leave pools of blood wherever you walk.

ZicherCZ:

--- Quote from: Uranium on January 29, 2012, 06:29 ---Unique: Slayer's Blade
"Have fun."
Damage: 5d4
Accuracy: auto-hit, 100%
Unmoddable.
If you have the Slayer's Blade in your equipped slot (or prepared slot with MMB), you cannot berserk. At all. Berserk packs won't work, Berserker won't proc and if you're berserked when you pick the SB up, you calm down.
However, whenever you score a hit on an enemy, you get a +1 to melee ToDam. This accumulates, so you may very well be dealing 5d4+30 when you're fighting the Angel of Death.
Every three actions you take that do not involve hitting an enemy or being hit in melee by an enemy, you lose one melee ToDam (does not drain any melee damage boost from Brute).
As an added bonus, whenever you have a ToDam bonus that is above 20, you will leave pools of blood wherever you walk.

--- End quote ---
Great for pain elemental cave farming! ;)

The DoomRLguy:
Kornel As A Boss:
If you manage to invulnera-nuke JC you would fight Kornel. He zaps you with a Hax Gun that hits for insane damage and rewrites the code of your armour to be gradually worse and eventaully have 0 protetion, and also edits your stats until you suck. He also summons armies of monsters who all wear Angelic Armor [P3T3A3B3]. Occasionally he raises his arms and you must move, for a turn later the spot you were standing on will be cleared, causing instadeath if you're still there. He has 666 HP and teleports senselessly around. If you nuke Kornel you would die while recieving the message "Kornel laughs!" -- "Nae points, PRICK!" (In reference to Still Game). The mortem would thusly say "<playername> got NAE POINTS, PRICK on level 10 of Hell" and the history of player would be like
X showed that it can outsmart even JC.
Y got HAXED by Kornel.
Z got NAE POINTS, PRICK!

(Mods please edit this if my language is not permitted... Although searching for the forum rules turns up no results and people swear all the time, ha.)

Tormuse:
New Challenge mode:  Angel of BFG.

You start off with a BFG9000 and some cells and you're only allowed to use BFG weapons.  :D


--- Quote from: Uranium on November 03, 2011, 15:07 ---Tormuse! difficulty
All enemies are replaced with pain elementals.
Pain elementals summon pain elementals instead of lost souls - even when they die.
The stairs only appear when everything is dead.

beat this

--- End quote ---

Hmm...  Could be doable as long as there's a way to gib the Pain Elementals.  (Since gibbing them stops them from spawning Lost Souls when they die)  The biggest hurdle would be getting past Dlevel 1, but if there are enough Pain Elementals to level you up to level 3 and get Berserker trait, a combat knife might be enough to do it.

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