DRL > Requests For Features
The Horrible Ideas Thread
Creepy:
Except since it doesn't add Juggler and can't be swapped, you can't actually use it. =B
Yannow, unless you took Juggler on your own.
raekuul:
Modified to grant bonus to brute while prepared
AlterAsc:
Well, since it's a bayonet it should be used automatically when you try to hit with non-melee weapon regardless of Juggler.
raekuul:
Well that's why it adds two levels of brute on top of whatever you've already got :p
Uranium:
Impossible Difficulty
"A mode that lives up to its name."
You're given three warnings when you start Impossible mode.
"I'm warning you, there's no point playing this. Continue? [Y/N]"
"Why did you press yes? You can't win! It's called Impossible for a reason! Continue? [Y/N]"
"Fine then, but don't come crying to me when you realise it's actually Impossible. Continue (last chance!)? [Y/N]
If you so choose to continue into Impossible mode, the game starts as normal. Ten seconds in, the game illustrates why Impossible mode really is impossible by hitting Phobos with a gigantic meteor half its size, killing you and everything on it.
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