DRL > Requests For Features
The Horrible Ideas Thread
Kashi:
--- Quote from: Ander Hammer on February 27, 2011, 12:11 ---And it should summon Lady Gaga. Or at least flood the level with something if you pull it repeatedly.
--- End quote ---
Oh, god. I'm no fan of Lady Gaga, but I would really laugh my ass off if I see in the next version that this ends happening. Yes, the lever idea implemented, with the effect of spawning a monster based on Lady Gaga.
Nameless:
To be balanced, add a new lever effect with the identical message "The smell of a massacre..." that instagibs you instead of enemies. Do not include this change in the version notes.
From now on, playing on ITYTD move will automatically colour your marine pink. Instead of blood, you leave trails of flowers. Hits are replaced with 'distance hugs' and deaths with 'just remembered they were late for a meeting'. Guns are friendship beads (2d6 damage to meanness). The full ending is unlocked by showing the cyberdemon your Thermonuclear Bomb Protest Sign and accepting his invitation to tea with his best friend Jesus Christ.
Arachnotrons are wussy in melee, give them a touch of death attack that bypasses armor and invulnerability.
Killing the cyberdemon with a melee weapon splits it into two fully healed cyberdemons.
Barons of hell can now pick up and activate nukes.
Splash damage from explosions will now detonate rockets as well as barrels. This includes any in your inventory. The damage stacks.
Megaspheres are now ten times more common, but have a 90% chance of being a trap and spawning up to 8 arch-viles around you.
Vulnerability globes. They tire you out, reduce your health to 1, unload all of your weapons and dump your entire inventory and equipment on the floor. On the upside they can remove cursed armor, but they cease working when less than half of the level's enemies remain.
Paint mod pack. It doesn't increase any stats, but your flaming decal BFG has never looked so cool.
Jumbo med-pack. It heals you up to 200%, but you immediately vomit and are left helpless for ten game seconds. Consuming more than one increases all your speeds by .05 each use.
New unique: Antimatter Bomb. It destroys the entire planet, leaving you floating in space until your invulnerability wears off you and splatter. Partial victory, I guess?
New unique: Home-ing Phase Device. It resets your experience and sends you back to phobos base. It tires you, but isn't destroyed upon use. Unique hoarding time.
Special level: Hell's Lavatory. It's like the lava pits, only with acid and no enemies or rewards. It replaces Hell's Armory with a 50% chance.
Angel of 1000. Expect JC caves by level 150.
Angel of 1. For those with really short coffee breaks. Oh, and the one level is phobos arena.
Angel of Apollo: You begin with a (cursed) nano-modded rocket launcher, red armor and plasteel boots. You may swap armor, but if the set you are wearing is ever completely destroyed you instantly suffocate.
... wait a second, that last one sounds awesome.
Ander Hammer:
I approve of:
- The changes to ITYTD (kids mode!)
- Paint mod packs. I'd use 'em.
- Angel of Apollo. Even if it would be really easy.
- Angel of 1 and 1000. Oh god, JC and nightmare cyberdemon caves.
thelaptop:
Why are people approving things in the horrible ideas thread?!
Something must be wrong in the world today...
Game Hunter:
Here, I'll try to make sure the ideas go back to being horrible:
Angel of Nothing
"This quote left intentionally blank."
This is, quite literally, nothing. Once you accept this challenge you won't be able to do anything. In fact, we'll crash the game FOR you, just to make sure you don't think there's anything to do. Don't press this unless you're too lazy to go back to the main menu.
New enemy: Ghost
Spawns from corpses (chance equivalent to N! respawning), making the corpse unreviveable. Ghost is invisible, phases through solid objects, cannot take damage, and cannot deal damage. Locks on to your position at all times. When it is on your tile, it will make a haunting noise really loudly and say "BOO" in the message screen. Happens on all difficulties.
New consumable: Opium (common, way too common)
Causes you to be unable to die, even if your health hits zero. Vision drops to zero, cannot fire weapons, and you will move randomly (or not at all). You will die instantly if you consume more than one at a time. Lasts for 40 actions (normal time).
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