DRL > Requests For Features
The Horrible Ideas Thread
thelaptop:
Angel of Presbyopia
Instead of being able to see what's near you, you are good at seeing beyond. So, objects within 5 tiles of you are not visible, but you can see farther overall.
(We need to resurrect the horrible ideas thread as a matter of principle. >.<)
raekuul:
Ammunition-Free Weapons!
Sponge Gun - 1d2, knockback as though 10d20
Boomerang - hits every enemy between Doomguy and Target Location twice, hits Target Location once, 1d4
Rock - 1d4, radius 2
Gun Hat - 1d6, gives armor +3
Flamethrower - 3d8
Boxing Gloves - 1d2, knockback as though 10d20
Shield - 1d4, gives armor +3, reduces personal knockback
Gauntlets - 2d4
Shovel - 2d6
Club - 2d8
Sword - 3d6
AlterAsc:
--- Quote from: raekuul on October 30, 2011, 11:30 ---Rock - 1d4, radius 2
--- End quote ---
Is if it's one of Phobos rocks, i'm surprised whole place is still in one piece after all that happened there. :)
thelaptop:
Angel of OCD
You must walk two tiles before you can fire, and even then, you can only fire once when it is time to fire, after which you have to walk two more tiles before you can fire again.
Creepy:
Bomblet Launcher
Fires a cluster bomb. After exploding, 6 bomblets fly off at random angles from 1-4 tiles, and then explode. Those create 6 subbomblets each, which also fly off at random angles 0-2 tiles. Those subbomblets generate 6 subsubbomblets, which also fly off at random angles, 0-1 tiles.
Barrel Launcher
A giant cannon that you reload by standing next to a barrel and loading it in. Only holds one barrel at a time. Kinda inaccurate since the ballistic properties of a barrel are fucking retarded.
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