DoomRL > Bug Reports

DoomRL typos

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Shoop da Whoop:
Outside-of-the-game typo: file version of doomrl.exe (0.9.9.5!) is... still 0.9.9.1. Same for 0.9.9.4 .exe.

Klear:
The description for Vampyre doesn't state that the kills have to be melee... at least I think that ranged kills don't give you health.

snowstorm:
Well here's something that threw me off.


--- Quote ---You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.
--- End quote ---

I at that time had an armor with 90% bullet res. It's only the 2nd time I get to her and I just don't know better. Mastermind does plasma damage(as the wiki says). "She doesn't have a plasma gun", but she has a super-chaingun that deals plasma damage. What the-?!? A plasma shooting super-chaingun?
It's the first time I decided to trust a description and it threw me off.  ...  I still nuked her, posthumously though :D

I vote for a slight retouch of the description.

tinyrodent:
In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.

Uitë:

--- Quote from: tinyrodent on January 22, 2012, 10:19 ---In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.

--- End quote ---
Consistent use of colour could communicate this effectively, say white for bullet, brown for fire, green for acid and blue for energy. Most projectiles follow this already, but not all.

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