DRL > Requests For Features
Mod Arrays (ie. Mod Runewords)- a simple idea
rchandra:
Slug shotgun - combat or assault shotgun + AT. fires a single projectile instead of the spread. no damage dropoff due to range. (perhaps even regular shotgun, though double / super seem pretty odd conceptually)
lightsaber - chainsaw (or knife?) + TTFN. plasma damage. not sure how much.
Thexare:
--- Quote from: rchandra on February 14, 2011, 16:16 ---lightsaber - chainsaw (or knife?) + TTFN. plasma damage. not sure how much.
--- End quote ---
Disclaimer: This is all based on my incomplete understanding. I could be wrong.
Melee weapons can't take more than one mod of a single type and can't take Firestorm or Nano packs. While one of these can be overruled by the assembly, as seen on Tactical Armor and Boots, you have three problems. I would say TPAF if we're using four mods. This also has the added benefit of the first three mods still doing something; Firestorm and Nano on a knife would have no effect until the assembly was completed.
Defensive Shield: Large weapon (Chaingun, Rocket Launcher, BFG, etc) + AB: Adds either 1 point of armor or 10% dodge chance* as long as the weapon is equipped. Maybe base it on which mod is used first. Name has "w/shield" at the end - Chaingun w/shield, etc.
* Yes, it'd be more awkward to handle, but the dodge chance would be to simulate the shield absorbing some impacts instead of you being directly hit.
MaiZure:
--- Quote from: rchandra on February 14, 2011, 16:16 ---lightsaber - chainsaw (or knife?) + TTFN. plasma damage. not sure how much.
--- End quote ---
I'm not sure AoB players go for Whizkid builds on the off chance they could come across the required mods.
So we have Ao100 where we are very very unlikely to come across a chainsaw...
In the end, any build like this would be so rare that I don't see it happening outside of sandbox.
Thoughts?
EDIT: My position on this is that it is OK to add it or something like it to the game. We just won't ever see it happen
Thexare:
I'd say it should use a Combat Knife, specifically to make it reasonable to get in Ao100 - it's already calling for a Unique mod and three others (or two unique mods in the original idea), no point in also requiring an Exotic unless it ends up being the strongest weapon in the game or something close to - it'd have to compare favorably to the Longinus Spear and the Dragonslayer to justify that level of rarity, in my opinion.
Game Hunter:
--- Quote from: MaiZure on February 14, 2011, 19:08 ---I'm not sure AoB players go for Whizkid builds on the off chance they could come across the required mods.
So we have Ao100 where we are very very unlikely to come across a chainsaw...
In the end, any build like this would be so rare that I don't see it happening outside of sandbox.
Thoughts?
--- End quote ---
Don't wanna spoil anything huge, but given what little I've seen in the master assemblies, I wouldn't be surprised if they're almost exclusively meant for Ao100 runs. In my opinion this is perfectly acceptable, because they ARE master assemblies and so creating them should allow for masterful control of the game. Learning them at all already takes some skill and patience.
That said, maybe we could switch some of the rarity of such assemblies by requiring the base to be exotic/unique instead of (or in addition to) exotic/unique mods? Stuff like:
Terminator Armor (Cybernetic Armor + PBTT) - -80% move speed, -100% knockback, 25 armor of infinite durability, only armor-repairing powerups and armors heal you (armors would act like med-packs, with every point of protection corresponding to 25% health). Vampyre only heals an amount equal to enemies' armor (Imps = 1 HP, for instance)
Beam Rifle (Laser Rifle + PPPB) - Damage now 5d7, costs five cells, Railgun effect. Attack spreads out to three tiles [1]
Mass Driver (Super Shotgun + PSBB) - Single-target (a lot like slug shotgun, see other post), accuracy set to +6 (sorry, even sniper doesn't make this easy to aim), damage now 27d4. Holds six shells, requires all six per shot
Diamond Armor (Onyx Armor + (PABB) - protection raised to 6, reflects half projectile damage (or full damage, half the time)
Telefragger (Combat Translocator + AAAS) - Automatically teleports target enemy on top of nearest other enemy relative to original position. If only one enemy is currently in vision, teleport is random
Just some ideas. Actually I'm not sure that this isn't the case, but there's only five masters so far so I wouldn't really be surprised either way.
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