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Author Topic: New Level: Tricks and Traps  (Read 1601 times)

Tesmador

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New Level: Tricks and Traps
« on: January 08, 2011, 13:30 »

Including the cult-level Tricks and Traps could be nice
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ParaSait

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Re: New Level: Tricks and Traps
« Reply #1 on: January 08, 2011, 14:03 »

Ahh I always loved that level. :]
I don't really have an idea how exactly it could be put in DoomRL, but it sounds like a potentially fun idea to me.
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skarczew

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Re: New Level: Tricks and Traps
« Reply #2 on: January 11, 2011, 07:17 »

I am not the biggest fan of original Doom/Doom 2, but I have to agree that this level was one of funniest to play :) .

For such idea to be put in DoomRL it would be needed to have invisible teleporters and walls that could be scripted to do some actions after being hit by any weapon.
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