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Cardinal Quest : Roguelike seeking funding!

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Kornel Kisielewicz:
A friend of mine is seeking funding for a roguelike game in prototype phase. I truly wish him the best of luck, especially that if he succeeds, that bodes well for the whole idea of making roguelikes for a living! So, check out Cardinal Quest, support it and spread the word :)

"Cardinal Quest is an arcade-style dungeon crawler inspired by 80s classics such as Gauntlet, Red-Box D&D and Golden Axe."

  Cardinal Quest page at 8bitfunding.com 


void*:
Cheers Kornel!

Here's some concept art for you guys to feast your eyes on:

http://i.imgur.com/Hcfvy.jpg

And a gameplay video:
http://www.youtube.com/watch?v=WEopZAmMd1E

Kornel Kisielewicz:
To the uninformed, void* is the developer of the project, and as seen he's been a ChaosForge supporter for a long time now :)

Deathwind:
Pardon me but I have a couple of questions:
What will make your game stand out from other rogue-like games?
I personally prefer ASCII to tiles, will it be an option?

void*:

--- Quote from: Deathwind on January 25, 2011, 03:37 ---What will make your game stand out from other rogue-like games?

--- End quote ---

It is more like a mix between an arcade-game and a roguelike: no tons of key-bindings to learn, just start up and get into the action immediately (not unlike many of Kornel's games, of which I am a huge fan). 

The magic system for example is also in the process of being reworked and I believe will be quite unlike the way most RLs handle the issue:

The spells you can cast are determined by finding wands in the dungeon, which have unlimited charge but a considerable cool-down. The Cool-down depends on your character's spirit stat, which in turn is determined by your class (like all stats) and the items you have equipped/worn/wielded.



--- Quote from: Deathwind on January 25, 2011, 03:37 ---I personally prefer ASCII to tiles, will it be an option?

--- End quote ---

No, sorry.

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