DoomRL > 0.9.9.1

[M|YASD] Berserk - like game, and a question for AoB players

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skarczew:

--- Quote from: AStranger on January 30, 2011, 17:11 ---Luckily you can tell whether you get a good berserk or a bad one. If you obtain berserk status off of a hit that kills a mob, you have a bad berserk. During a bad berserk further berserks (either from globes or traits) only add to the duration. The only solution is to wait it out.

Granted I do have the Berserker diamond and the Arena diamond, so melee is possible in 0.9.9.1, but the bug is annoying so I'm just waiting for the new version to play melee again.

--- End quote ---
Thanks for explanation.

Actually, this is ridiculous in a silly way. One of previous (now dead) marines had fought AD 6 turns without berserk (possible thanks to 8 total DEF and ~200% HP) when I finally got a berserk and finished him.
Now I got it before the fight and it turned out to be much harder :/ .

thelaptop:

--- Quote from: skarczew on January 31, 2011, 03:11 ---Thanks for explanation.

Actually, this is ridiculous in a silly way. One of previous (now dead) marines had fought AD 6 turns without berserk (possible thanks to 8 total DEF and ~200% HP) when I finally got a berserk and finished him.
Now I got it before the fight and it turned out to be much harder :/ .

--- End quote ---
Rest assured that the 'zerk bug will be fixed before the release of 0.9.9.2.

Now, if we can have the "hang when the final bosses are killed" bug fixed as well...

=P

Kornel Kisielewicz:
Shh, this one is fixed in SVN already.

AStranger:

--- Quote from: skarczew on January 31, 2011, 03:11 ---Actually, this is ridiculous in a silly way. One of previous (now dead) marines had fought AD 6 turns without berserk (possible thanks to 8 total DEF and ~200% HP) when I finally got a berserk and finished him.
Now I got it before the fight and it turned out to be much harder :/ .

--- End quote ---
After all this talk about AoB I had to try a Vampyre build again. Yeah I still can't get past the bug, but I did realize that with Vampyre you don't want the last level of brute. With only brutex2 and your fists there is a chance that the first hit on a lost soul won't kill it. So the only way around the bug I've found is to get MVm, only brutex2 and a pain elemental. Carefully kill lost souls one at a time with your fists, hope for a non-lethal berserk blow. Then after you finally get a good berserk, go wild. It's not a great solution, but it's something.

skarczew:

--- Quote from: AStranger on January 31, 2011, 16:11 ---After all this talk about AoB I had to try a Vampyre build again. Yeah I still can't get past the bug, but I did realize that with Vampyre you don't want the last level of brute. With only brutex2 and your fists there is a chance that the first hit on a lost soul won't kill it. So the only way around the bug I've found is to get MVm, only brutex2 and a pain elemental. Carefully kill lost souls one at a time with your fists, hope for a non-lethal berserk blow. Then after you finally get a good berserk, go wild. It's not a great solution, but it's something.

--- End quote ---
On M there are no Pain Elementals in UC, and I am not good enough with AoB (or AoB - like) to be getting 100% kills on higher difficulties :/ .

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