Other Roguelikes > DiabloRL

DiabloRL ported to Valkyrie 0.4.1 - testers needed

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Kornel Kisielewicz:

--- Quote from: DaEezT on November 27, 2006, 10:34 ---hmhmhm somehow the effect if the items.ini is strange.
I tried to eliminate mana potion drops to increase the number of healh potions, so edited the file and set level and price to the same values as the berserk sword. But after killing only 8 zombies a was rewarded with a shiny new potion of full mana.
I even tried setting "level" to 99 but I am still able to find them on level 1...
For comparison: I reached the Butcher twice and church level 4 three times and only came across one (1) berserk sword.

--- End quote ---
Because similary to original Diablo, health and mana potions are generated by a separate independent procedure. (see Jarulf's guide)


--- Quote from: DaEezT on November 27, 2006, 10:34 ---Two more things I noticed:
- wearing rags never leads to a armor warning text (the orange/red text at the bottom of the screen).

--- End quote ---
That's because they have such a low durability (4 AFAIK). I don't remember if they had the armor warning in original diablo.


--- Quote from: DaEezT on November 27, 2006, 10:34 ---- magic items aren't blue in the inventory and shop screens

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The menu system doesn't support different entry colors. But come to think of it that could be fixed (the problem is that it needs two colors -- selected and deselected -- ego items are lightblue (blue is to dark) and artifacts will be gold (yellow aka lightbrown) -- so they would both be white when highlited...).


--- Quote from: DaEezT on November 27, 2006, 10:34 ---PS: I also noticed what you did to the logger

--- End quote ---
Logger??

DaEezT:

--- Quote from: Kornel Kisielewicz on November 27, 2006, 10:40 ---That's because they have such a low durability (4 AFAIK). I don't remember if they had the armor warning in original diablo.

--- End quote ---
I assumed that the game simply displays the orange/red text when durability drops below a certan percentage. It's not needed for rags and as long as it works with everything else (and it does as far as I tested it) it's fine.


--- Quote from: Kornel Kisielewicz on November 27, 2006, 10:40 ---Logger??

--- End quote ---
The imp that writes the "log.txt" in my DiabloRL folder. It doesn't contain the values the game read from the inis anymore and also doesn't show "generating xyz". Not that I really care but as I said: I noticed :p

Malek Deneith:

--- Quote from: Kornel Kisielewicz on November 27, 2006, 10:40 ---That's because they have such a low durability (4 AFAIK). I don't remember if they had the armor warning in original diablo.

--- End quote ---
There was "orange" picture for items with 2-5 durability and red one for those with 1 durability (I remember that because I found Thinking cap - which has 1 dur max - once and had the dur warning icon)

Kornel Kisielewicz:

--- Quote from: DaEezT on November 27, 2006, 10:49 ---I assumed that the game simply displays the orange/red text when durability drops below a certan percentage. It's not needed for rags and as long as it works with everything else (and it does as far as I tested it) it's fine.

--- End quote ---
It is so -- it's just that the percentage is "below 25%" and "below 10%" -- which for an item of durability of 4 means that it never happens unless the item is destroyed (dur 0/4) :)


--- Quote from: DaEezT on November 27, 2006, 10:49 ---The imp that writes the "log.txt" in my DiabloRL folder. It doesn't contain the values the game read from the inis anymore and also doesn't show "generating xyz". Not that I really care but as I said: I noticed :p

--- End quote ---
Ah, those are debug messages -- I add them as I need, and usualy forget to remove them :D

Malek Deneith:

--- Quote ---It is so -- it's just that the percentage is "below 25%" and "below 10%" -- which for an item of durability of 4 means that it never happens unless the item is destroyed (dur 0/4) :)
--- End quote ---
Not true - it's 5 dur for "orange" and 1 dur for "red" regardless of how much durability the item has (and I DID confirm it ingame just a second a go)

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