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DiabloRL ported to Valkyrie 0.4.1 - testers needed

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Kornel Kisielewicz:
Patience my dear friend, features will be added ;-). As for the AI it's not a bug, the AI is just stupid ^_^ (I'll make a temporary fix for that in the next version)

Edit: I just implemented the Berserk! movement algorithm instead.

Kornel Kisielewicz:
New beta version -- this one with lua enabled. I also fixed a few old bugs and added a minor feature:

diablorl-0.4.1-3.zip

Changes
-- [add] weapons and wearable items are swapped by default
-- [mod] moved to Valkyrie + Lua
-- [fix] improved monster movement a little
-- [fix] fixed two handed weapons
-- [fix] fixed message from butcher
-- [fix] cant close/open door on monsters
-- [fix] fixed the turn counter

DaEezT:

--------------------------------------------------------------
 DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------

  DaEezT, level 9 warrior, killed the Butcher
  in Butcher's Hideout, after 7435 turns.
  He scored 138484 points, killing 370 hellspawn.

  He advanced to level 9 gainging 52564 experience.
  He found 2345 gold coins.

-- Statistics ------------------------------------------------

  Strength   40/40
  Magic      10/10
  Dexterity  20/23
  Vitality   55/55

  Life 146  Mana 18
  Armor 14  ToHit 60

-- Equipment -------------------------------------------------

  [ Head   ]  nothing
  [ Neck   ]  nothing
  [ Torso  ] quilted armor [10]
  [ Weapon ] berserk sword of dexterity (10-20)
  [ Shield ]  nothing
  [ RRing  ]  nothing
  [ LRing  ]  nothing

-- Inventory -------------------------------------------------

  potion of Full Healing
  quilted armor [9]
  falchion (4-8)
  2345 gold coins

--------------------------------------------------------------

My inhuman warrior was able to wield a berserk sword with only 40 str, even though the items.ini says 100. Good thing this bug exists or I would have died for sure ;)
<Edit>
I just noticed that "He found 2345 gold coins." is the amount I had in my inventory when I killed the Butcher. Wouldn't it be more interesting to show the total amout a character found during the game (including any gold spent or gained through item sales)?
</edit>

Another minor thing:

    #.............#
    #.......@.....#
    #......#......#
    #......#......#
    ....###########
---######-----------
   ######
    ####

The health/mana globes can obscure the lowest dungeon row (or however you want to call it). But it doesn't seem to have any negative effects (the wall hidden by the globe still blocks my character).

And still no invisible monsers D:

Kornel Kisielewicz:
Yeah I know there's still no Attrchecking while wielding weapons :). But the thing that impresses most is that the fact that you found a ego-berserk sword :D.

As for the globes obscuring vision, I knew about that. But as the edge-tiles of a map are always impassible and never have any features, I decided that it's easier just to ignore this glitch, then to make a twice as fat wall along the borders.

DaEezT:
hmhmhm somehow the effect if the items.ini is strange.
I tried to eliminate mana potion drops to increase the number of healh potions, so edited the file and set level and price to the same values as the berserk sword. But after killing only 8 zombies a was rewarded with a shiny new potion of full mana.
I even tried setting "level" to 99 but I am still able to find them on level 1...
For comparison: I reached the Butcher twice and church level 4 three times and only came across one (1) berserk sword.

Two more things I noticed:
- wearing rags never leads to a armor warning text (the orange/red text at the bottom of the screen).
- magic items aren't blue in the inventory and shop screens



PS: I also noticed what you did to the logger

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