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Author Topic: [E|98%|YAFW] Nice start for 0.9.9.2.  (Read 2751 times)

Piper

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[E|98%|YAFW] Nice start for 0.9.9.2.
« on: February 14, 2011, 09:48 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Xavier, level 11 Former Human Lance Corporal, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 107263 turns and scored 57938 points.
 He played for 1 hour, 8 minutes and 38 seconds.
 He was too young to die!

 He killed 352 out of 357 hellspawn. (98%)
 He held his right to remain violent.


-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Aurora Medallion
  Hell Champion Medal
  UAC Bronze Badge
  Brick Bronze Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

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  #.............................X............................
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 115/70   Experience 50969/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->Fin->WK->SoB->SoB->TH->MAc->TH->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified Cybernetic Armor [7/7] (100%) (N)
    [b] [ Weapon     ]   modified plasma rifle (1d8)x6 [40/40] (A1P1)
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   modified BFG 9000 (10d8) [9/169] (B2)

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (10d3) [5/5] (P3)
    [b] laser rifle (1d7)x5 [40/40]
    [c] missile launcher (6d6) [3/4]
    [d] nuclear plasma rifle (1d6)x6 [24/24]
    [e] Grammaton Cleric Beretta (2d6) [18/18]
    [f] shotgun shell (x70)
    [g] rocket (x13)
    [h] rocket (x14)
    [i] small med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] bulk mod pack
    [q] shockwave pack
    [r] Arena Master's Staff

-- Kills -----------------------------------------------------

    54 former humans
    24 former sergeants
    2 former captains
    67 imps
    56 demons
    50 lost souls
    16 cacodemons
    15 barons of hell
    1 Cyberdemon
    13 hell knights
    27 arachnotrons
    1 John Carmack
    2 pain elementals
    7 arch-viles
    2 mancubi
    12 revenants
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 8 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 10 he found the Grammaton Cleric Beretta!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he found the Cybernetic Armor!
  On level 18 he found the Nano Pack!
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 20 he entered the Vaults.
  He managed to clear the Vaults completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (severely wounded) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 John Carmack reloads his rocket launcher.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. John Carmack dies. You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 Before him 3 brave souls have ventured into Phobos:
 3 of those were killed.

--------------------------------------------------------------

I have been playing since 0.9.9 and this was actually the first time I've ever had the opportunity to even attempt a full win. After finding the last necessary 'condition' at lvl 23 I just had to use those homing phases and try it out. (Too bad I missed the 100% kill count because of this.) This was also the first time I dared to try out the Cybernetic Armor, thanks to the Nano Pack spawning right next level.

Also, is it just me, or do mod packs spawn more frequently in this version? (sadly failed to make any of the assemblies.)
Logged
[25 / 20 / 11 / 1 / 0]

grommile

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Re: [E|98%|YAFW] Nice start for 0.9.9.2.
« Reply #1 on: February 14, 2011, 13:17 »

Also, is it just me, or do mod packs spawn more frequently in this version? (sadly failed to make any of the assemblies.)
I haven't seen one yet in 0.9.9.2 :)
Logged
0.9.9.7: 22-15-10-0-0 22/43 62/67 (P 349, D 43/67) 36/40 (B19 A12 M5) Arch-Vile CPT

Armorer Platinum and Diamond should be abolished; the Dragonslayer taboo deserves every scrap of mockery it receives.

AStranger

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Re: [E|98%|YAFW] Nice start for 0.9.9.2.
« Reply #2 on: February 14, 2011, 13:23 »

Also, is it just me, or do mod packs spawn more frequently in this version? (sadly failed to make any of the assemblies.)
I feel like they have been, although I've mainly been playing Ao100 for the past few weeks (both 0.9.9.1 and .2) so I may be off a little.
Logged
[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

Thexare

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Re: [E|98%|YAFW] Nice start for 0.9.9.2.
« Reply #3 on: February 14, 2011, 13:51 »

I've noticed it too, especially on ITYTD but also on HNTR.

I think grommile's just had some remarkably bad luck.
Logged
Former Human Corporal
1/42 M, 7/60 S, 3/30 A
[ 6 / 1 / 0 / 0 / 0 ]

grommile

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Re: [E|98%|YAFW] Nice start for 0.9.9.2.
« Reply #4 on: February 15, 2011, 11:13 »

I've noticed it too, especially on ITYTD but also on HNTR.

I think grommile's just had some remarkably bad luck.
To be fair, I've only got past the Hellgate four times (out of 29 games played) in 0.9.9.2, because I've been trying (and failing) to rebuild my badge collection.
Logged
0.9.9.7: 22-15-10-0-0 22/43 62/67 (P 349, D 43/67) 36/40 (B19 A12 M5) Arch-Vile CPT

Armorer Platinum and Diamond should be abolished; the Dragonslayer taboo deserves every scrap of mockery it receives.
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