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Author Topic: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?  (Read 2900 times)

Zarin

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[M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« on: February 15, 2011, 17:41 »

Having recently completed Mortuary with Cateye (still in 0.9.9.1), I decided to try my luck in 0.9.9.2 - and kicked ass again! This time - with nuclear plasma rifle, modified for power (used BFG a couple of times to soften the viles behind the crowd, before they got into my line of sight). As before, I immediately used homing phase device to get as far away from the viles as possible and slowly worked my way in. Got hit a few times, but with all the Supercharges lying around and a regenerating tactical armor was not too worried.

After the dust settled (with the last several enemies taken out with the plasma rifle) I discovered no extra items under the bodies!  I traversed the whole level back and forth many times to no avail. Was the reward changed in 0.9.9.2?

Anyway - completed Chained Court and found the staff pretty unimpressive. Used it a couple of times, but would be served better with another stack of ammo. It does not even kill a demon!

I decided to leave alone many special levels, particularly the Vaults. I tried opening them on another computer in another game, but the old soft spots did not crumble. I wasted a couple of slots of rockets (28 or so!) before giving up there, so decided to not even bother this time. If anyone knows what's going on, please reply here with spoiler tags and an explanation.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Arkady, level 10 Former Human Private, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 164331 turns and scored 98697 points.
 He played for 4 hours, 58 minutes and 25 seconds.
 He didn't like it too rough.

 He killed 830 out of 830 hellspawn. (100%)
 This ass-kicking marine killed all of them!


 He saved himself 8 times.

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  UAC Bronze Badge
  Veteran Bronze Badge
  Brick Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Gatekeeper Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.........|.|................................###...........
  #.........}.................###..............###...........
  #....................##.....###..............###...........
  #...................###.....###..###.......................
  #...................###..........###.......................
  #................................###......###..............
  #.........................................###.......###....
  #............###..........................###.......###....
  #............###..###...............................###....
  #............###..###......................................
  #.........X.......###......................................
  #....###...................................................
  #....#>#...................................................
  #....###...................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 49810/10
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  EE->EE->Int->Int->SoB->SoB->TH->MCe->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [1/1] (100%)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [10/130] (B1)
    [c] [ Boots      ]   protective boots [2/2] (90%)
    [d] [ Prepared   ]   modified nuclear BFG 9000 (8d9) [40/40] (P1)

-- Inventory -------------------------------------------------

    [a] high power chaingun (1d9)x4 [20/20]
    [b] modified plasma rifle (1d7)x6 [40/40] (A1)
    [c] modified missile launcher (6d6) [4/4] (T1)
    [d] high power nuclear plasma rifle (1d9)x6 [12/12]
    [e] medical armor [2/2] (100%)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] rocket (x14)
    [l] rocket (x14)
    [m] rocket (x14)
    [n] power cell (x20)
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] thermonuclear bomb
    [s] thermonuclear bomb

-- Kills -----------------------------------------------------

    120 former humans
    155 former sergeants
    71 former captains
    98 imps
    106 demons
    71 lost souls
    41 cacodemons
    25 barons of hell
    1 Cyberdemon
    63 hell knights
    48 arachnotrons
    2 former commandos
    5 pain elementals
    12 arch-viles
    3 mancubi
    6 revenants
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 8 he assembled a tactical armor!
  On level 8 he assembled a high power weapon!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he found the Butcher's Cleaver!
  On level 13 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 15 he encountered the Phobos Hellgate.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he assembled a high power weapon!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) [m]ore | blood
 The missile hits the Cyberdemon. You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | blood
 The missile hits the Cyberdemon. You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | floor
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 2 brave souls have ventured into Phobos:
 2 of those were killed.

--------------------------------------------------------------
Logged

thelaptop

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Re: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« Reply #1 on: February 15, 2011, 17:48 »

The answer is that there were too many things on the ground, i.e. too many weapon, armour, ammo drops on the floor, which resulted in the you-know-what not spawning when you complete the Mortuary.

A fix for this is planned for 0.9.9.3, but since it may affect the efficiency of the program in a big way, so it is still under testing.

The workaround we have for now is to destroy some of the items on the floor when you are nearing the end of the killing.  This should allow the you-know-what to spawn without any problems.
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Game Hunter

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Re: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« Reply #2 on: February 15, 2011, 18:31 »

I decided to leave alone many special levels, particularly the Vaults. I tried opening them on another computer in another game, but the old soft spots did not crumble. I wasted a couple of slots of rockets (28 or so!) before giving up there, so decided to not even bother this time. If anyone knows what's going on, please reply here with spoiler tags and an explanation.
Well I'm not going to say explicitly or anything, but just know that some of the soft spots have changed. They still WORK, you just need to know where they are.

Anyway, looks like a real sweet run. Reaper Gold is the true reward for Mortuary completion, anyway, I don't care much for the physical reward. Good choice on the high power chaingun, too, probably a better use of mods with MCe.
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Zarin

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Re: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« Reply #3 on: February 15, 2011, 18:38 »

Anyway, looks like a real sweet run. Reaper Gold is the true reward for Mortuary completion, anyway, I don't care much for the physical reward. Good choice on the high power chaingun, too, probably a better use of mods with MCe.
Yes, I did not miss the reward that much (and yes, the floor was totally littered with ammo and weapons), I was just surprised, that's all.

Cateye is an extremely strong build, IMO - I'll try something like Fireangel next :) (I don't promise to complete Mortuary in that game, though).
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Fanta Hege

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Re: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« Reply #4 on: February 15, 2011, 19:22 »

If all the floor tiles were allready occupied by ammo and weapons, the reward cannon spawn as there's no room for it to spawn. Should've used your splash weapons a bit to clear some room.

Pretty sweet run though!
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rchandra

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Re: [M|100%|YAAM] 0.9.9.2: Mortuary - no reward?
« Reply #5 on: February 15, 2011, 20:18 »

Well I'm not going to say explicitly or anything, but just know that some of the soft spots have changed. They still WORK, you just need to know where they are.

they do?  I could have sworn I hit every inch of the right vault from the inside (had a ton of phases, was testing some Conqueror shenanigans on ITYTD).  however, I was using a 5d5 launcher so that might have been the problem.
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