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Assemblies thoughts

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Game Hunter:
You can rate them how you like, but the ability to GET certain mods for these weapons heavily affects how I tend to rate them in terms of usability. The tactical gear is among my favorite (especially if TRL gets the power boost it so rightfully deserves) and, in general, the "best" stuff IMO is also that which you can depend on getting in a given game. That said, I should probably point out stuff you appear to misunderstand:

- TA/TB set will get you to 0.64 without HR, 0.45 WITH HR. This is a simple calculation: +20% MS boost for each, so 1.0-(1.0*0.2) = 0.8-(0.8*0.2) = 0.64. HR2 adds another 30%, which brings us to 0.64-(0.64*0.7)=0.45 (roughly). This isn't to say that it isn't still good, but that would be OP the way you mention it. The only potential issue with TA/TB is that they can still deteriorate to nothing, so you still need to be careful walking large expanses of lava or into VRM packs.

- Yeah, storm bolter really has great potential, and the only downside is the lack of accuracy (meaning if you didn't invest in EE yet, you'll have to now). On the other hand bullets are the lifeblood of pistols and using six (or twelve!!) at a time can really eat away at the stocks. No Ammochain for them, either.

- Elephant gun as the same spread and range as the normal shotgun, as far as I can tell: the only buff here is the damage, though it is quite nice. Point for point, it deals the same amount as an unmodded double per shell, but can be used much more effectively at a distance. Perfect for MAD, who won't be modding past basic anyway.

- Energy pistol's ability to wall-bust is more than enough for me to rate this my favorite pistol assembly, though speedloader is a close second given how easily you can build it. The reloading problem is only a problem early (okay, AND Arach caves), when you can often be caught empty, so I tend to keep it but swap for better modding later. Energy pistol would be the ideal evolution.

- TRL can reload all of its rockets in a single go (and costing only one reload time at that), giving it a bit of an edge. Personally I think of it as a wall-buster because its explosions allow for far more accurate destruction.

- Double chainsaw has a rather important use: taking out UC in a non-melee game. It's probably what you'll get in A100 if you play that melee. I noticed you didn't really mention the chainsword, which has great application for A100 and Strongman Silver/Gold.

- Assault rifle is great because the only traits you need to really use it are SoB/TH (and WK to make it). Furthermore, you can then invest in defensive traits (particularly TaN) because you don't need Ammochain. Finally, needing three agility mods, it's among the most guaranteed assemblies in the game, so you can actually create a build around it. I like it a lot, and the chainfire makes up for the lack of bullets anyway.

- Micro launcher CAN bust walls (same with TRL). Since it deals less damage, it won't necessarily do so in a single hit and may take a few instead. I've used micro launcher at the Vaults and it works fine.

We discussed changing the requirement of WK before, and I guess we could still talk about it (if a lot of people tend even more toward MAc because of assemblies). On harder difficulties, though, you tend to get enough levels so that adding three to get to WK isn't a pain (considering Finesse is ALWAYS awesome), not to mention a lot of people aiming for Juggler and getting you halfway there.

Anyway, there are new assemblies coming out in the next version from what I can tell. Maybe it'll change your mind on your top 10.

AStranger:

--- Quote from: Sambojin on February 27, 2011, 04:23 ---Yep, ammo-chain is now undeniably THE BEST, EASIEST, CHEESY BUILD EVER! NO-ONE CAN DENY IT! EVER!!!!!!............

--- End quote ---
Not to get off topic, but I respectfully disagree. Maybe I play too much Ao100, but I'll take SoBx3 and Intx2 over ammo-chain almost any game (not sure which I prefer during AoMC though). Sure infinite ammo is nice, but it blocks EE and SoG. During my average Ao100 game with a pistol I'll have a firing speed of .17 and +6 damage, which can be essential for getting multiple enemies out of your field of vision with minimal retaliation. I think that there is generally enough ammo around until level ~30 or so, so ammochain doesn't feel that great for standard games. It all depends on your play style though, so your mileage may vary.

Sambojin:

--- Quote ---- TA/TB set will get you to 0.64 without HR, 0.45 WITH HR. This is a simple calculation: +20% MS boost for each, so 1.0-(1.0*0.2) = 0.8-(0.8*0.2) = 0.64. HR2 adds another 30%, which brings us to 0.64-(0.64*0.7)=0.45 (roughly). This isn't to say that it isn't still good, but that would be OP the way you mention it. The only potential issue with TA/TB is that they can still deteriorate to nothing, so you still need to be careful walking large expanses of lava or into VRM packs.
--- End quote ---

Yeah, I probably should have emphasised the run very quickly part of the post. I tend to do a fair few shotgun and melee runs, so I'm running quite a bit. I'm pretty sure from memory that the 0.45secs a move while running still holds. I'm not sure if it all goes multiplicative with HR levels. I'm doing an AoMr run now (aiming for MGK) so I'll post a definate figure for tactical boots and armour whilst running soon. 0.31secs a move whilst running with tactical boots, tactical armour and 2 levels of HR.

I guess the rest of what you say is pretty much correct and I may have rated a few things too highly compared to their extreme rareness and WK requirements. I chucked a post together here of what we almost definately get through the game here: http://forum.chaosforge.org/index.php/topic,3741.msg33120.html#23

It makes some assemblies look all the better and some worse really. The info could be slightly wrong and depends on special levels spawning. It's just there to highlight what could seem like an average assembly to be too awesome and reliable as others put their thoughts up. I know that you know this, but it could be handy for other people thinking that 3 agility mods and a power mod should equal a super-mega-death-cannon. I still think a normal rocket launcher with any one mod is better than the micro launcher though. And a missile launcher is better than a TRL even without the multi-reload. YMMV


edit: Errrmmm, its 0.31 seconds a move while running. That's with tactical armour, tactical boots, two levels of hellrunner and with run on. The maths works normally (being multiplicative and not subtractive or any other strange stuff). Still, pretty fast in my opinion. Makes the elephant gun look quite good as a replacement for a combat shotgun for a fireangel run. And I guess the elephant gun won't actually fire any further than a normal shotgun (the dropoff % still hits zero at the same time). I wasn't thinking. It still will have a bit more damage until it hits zero though.

fidsah:
I haven't seen a single nano mod in any of the games I've played, so I've not had a chance to play with any of the nano assemblies. A constant favorite of mine has quickly become the tactical set due to the ease it can be constructed, but the assault rifle has been a godsend. I dunno how much fun I've had in The Mortuary with MAc + Assault Rifle + Chainfire. Low fire time, amazing accuracy, and a never ending stream of bullets has been amazing. Totally makes up for the lack of EE, and the damage is great.

I wish there were some assemblies for the plasma rifles, aside from the any ranged weapon ones.

Thexare:
I'd love to see more assemblies.

Especially more that don't need that damn Nano pack. All five Master assemblies, four Advanced assemblies, and even a Basic assembly use it. That's ridiculous.

Further thoughts:

1. I think there should be one Basic assembly for each basic weapon - Plasma Rifle, Combat Shotgun, and Double Shotgun are missing them, although admittedly I'm not sure exactly what could be done with the shotguns.

2. Technical mods are surprisingly underutilized. Only two Basic, one Advanced, and two Master assemblies use them. Power, Bulk, and Agility are on just about everything, though.

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