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Author Topic: balance special level frequency, especially the Armory  (Read 2522 times)

rchandra

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balance special level frequency, especially the Armory
« on: February 18, 2011, 14:39 »

Even in 0.991, the infrequency of the Armory was a bit annoying.  In 0.992 it's more so - it would be nice to have more chances at it.  Perhaps just widen its valid range, or shorten the Wall's - I'm not sure exactly how the system works, but I think they often conflict.  Being a guaranteed level might annoy Conquerors, though.

City of Skulls also seems to be pretty rare, but it's not as important.
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0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
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Tavana

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Re: balance special level frequency, especially the Armory
« Reply #1 on: February 18, 2011, 15:05 »

Every run that you die before the hellgate...Hell's Armory has spawned on. It's a proven fact.
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Kashi

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Re: balance special level frequency, especially the Armory
« Reply #2 on: February 18, 2011, 15:09 »

Every run that you die before the hellgate...Hell's Armory has spawned on. It's a proven fact.
Shitty would be if you die near the stairs on level 14.
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Tuomari Jim

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Re: balance special level frequency, especially the Armory
« Reply #3 on: February 20, 2011, 14:26 »

I'm feeling this one.
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