And I see that you've killed Cybie quite a few times considering the number of games you've played.
Those are mostly ITYTD wins, except for an AoMr full win on HNTR (marksmanship somehow seems overpowered to me, even without Gun Kata). I think I can get at least a partial win on ITYTD reliably, if I don't have the RNG against me. I've played earlier versions (up until 0.9.8 or 0.9.8.5 IIRC) but I put the game aside a couple of years ago - I didn't like the then-new mod packs at all, and I somehow thought the graphics version would be out soon. ;)
I see you put an Agility mod on your shotgun...don't! The accuracy statistic does not affect the chance to hit with shotguns as they hit everything in the firing spread.
If you're going to run an Ammochain build - put that accuracy mod on your rapid weapon, preferrably 2 of them!
Thanks for the tip. As said, I never liked mod packs and consider them a necessary evil. When I find a mod, I usually just slap it onto the first piece of equipment that accepts it. The new assemblies make mods a little less bad, though. I'll read up on the subject.
Don't be afraid to redesign the level layout with your rocket launcher if you get in to a jam like when you died there. (Retreat in to the room you were next to make an exit to the right side with the RL perhaps.)
I don't think I ran into trouble because I had no way out, but because I was bashing keys and stopped thinking. I could've easily taken an arch-vile and two mancubi if 1) I'd actually USED that high power BFG, 2) I'd taken off my Necroarmor, or 3) had given up on the perfect kill rate and fled downstairs.
That 'run' command is always helpful!
I use it all the time. In the upper levels I even keep some small med packs for when I'm tired and need to be able to run.
I would have rocket jumped south, ducked around the corner and kill them from there but when in doubt phase away.
It wasn't my position that got me into trouble in the first place, but I'll keep that tip in mind for when it does. Thanks.
also remember weapons can have more than one of a type of mod unlike armor
I know. I just happen to have a *cough* very sophisticated and elaborate strategy when it comes to mod packs, which often prevents the practical use of multiple mods of the same type in anything more complicated than a pair of tactical boots. ;)
EDIT, after reading a little on assemblies:
Are you sure about armor accepting only one type of mod, Deathwind? Or did you mean basic assemblies?
On the whole, I'm not sure anymore whether I like mod packs any better now that there are assemblies. The combinations are just too scarce, and too obscure. If at all a player figures out what mod packs to combine into an assembly, he'll still be at the mercy of the RNG for finding them, and will probably have to sacrifice one or two inventory slots for them as well. Also, I propose that the nanofiber green armor be renamed to "Cheibriados Fan Club T-Shirt".