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Author Topic: Enemy suicide counter  (Read 2551 times)

Nameless

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Enemy suicide counter
« on: February 27, 2011, 00:32 »

Listen. Maneuvering enemies into killing themselves is too fun for DoomRL to NOT be keeping track of. I suggest changing the mortem kill percentage line to something like:

X out of Y hellspawn perished in his wake. (X/Y%)
Z killed themselves rather than face him!

You could also add a medal for Z reaching a high enough number, or percentage of total kills after a win (AoPc excluded). As for actually coding this ... I'm not sure how each turn is calculated (ie. if you could check whether an enemy was dying during the player's action or not) but an extra variable for who shot any given bullet or whose bullet caused any given barrel to explode shouldn't be too hard, right? [/clueless]
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Kornel Kisielewicz

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Re: Enemy suicide counter
« Reply #1 on: February 27, 2011, 01:06 »

Well considering that the number of suicides will drop drastically next version, that might not be too common :)
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Kornel Kisielewicz

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Re: Enemy suicide counter
« Reply #2 on: February 27, 2011, 06:04 »

Keeping track of suicides doesn't sound as fun as keeping track of how many hellspawn killed each other.

Part of the FPS's appeal was being able to cause infighting. Come to think of it, that'd be fun to see in this, too, even if it might unbalance things...
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