DRL > Requests For Features
Light amp visor
Midnight:
A really quick suggestion. I know headgear idea was discussed before, but that conversation came to nothing conclusive, mainly because people did not want an entire inventory slot dedicated to something minor. So my idea is simple - introduce the amp visor either as a powerup (like berserk packs) or as a pickup item, like environment suits.
It would give you a 1+ LOS radius (like Cat Eye does), but for a limited number of turns (the number of turns given should be dictated by balance, of course). This would give a small tactical advantage that the player may use to clear levels more efficiently. Visor's also should probably stop working in Hell (since it's kind of illuminated already).
As for coloration, light or dark gray will do.
Sambojin:
I'm not so sure it should be only related to headgear though (although it would work just as well as that). I'm also a little bit against an item working along the lines of a master-trait (though it's still debatable whether INT2 should be the master trait and cateye the advanced trait).
But still, it's a great idea. Pretty much just different envirosuit-style, limited-time power ups that you could carry. You could extend it to a few different sorts.
1: Enviro suite : No enviromental damage.
2: Sniper scope : +5 accuracy, 2% less drop-off on shotguns.
3 : Long range visor : +1 vision range.
4: Structural analyzer : 1/2 armour effects vs ammo (effectively limited plasma ammo for your weapon).
5: Stim Pack : Movement and fire speed boost (without the berserk vision/armour/melee or run dodging and anti-melee effects).
6: Daemon Spirit Sense : Limited INT2 for a short time.
7: Combat Drugs : Carryable berserk pack, losses 5-10 max-health after use.
Pretty much in that order of rarity too I'd think. Envirosuits are still somewhat common, with combat drugs and spirit sense right up there with nano mods and uniques in rareness terms.
I wonder if it would get too random or just a nice little boost from time to time. It's not as though there's all that much space left over in our packs as it is and the amount of berserks and invulnerabilities I've wasted over the months due to poor positioning is amazing. As long as it doesn't make it too easy I'd be all for it.
ParaSait:
Nice idea.
Frankosity:
Light Amplification Goggles are a powerup in Doom, and I think at least I've suggested they be implemented in the past. It'd be cool if they worked as a use-item like the envirosuit.
The other thing was the Invisibility Artifact...
ParaSait:
--- Quote from: Frankosity on February 27, 2011, 08:59 ---The other thing was the Invisibility Artifact...
--- End quote ---
Which should probably lower the accuracy of the enemies drastically.
Very good ideas. I'd love to see em added.
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