DRL > Requests For Features

Light amp visor

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Tavana:
Most of these are already planned. And with the partial invisibility comes Spectres...

Sambojin:
I wonder how it will be implemented?

I guess it's just a sight range thing for the goggles(maybe only vs invisible critters), and it could be a reverse of that for the spectres. Negative cateye that's specific to that monster. Seeing daemons from only 5 squares away would be a pretty scary thing, especially if you don't know why your shots aren't killing that vile or mancubus at the edge of the room. Then the remaining spectres swarm you.........

Invisibility is just negative sight radius for the monsters for a short time.

It would also make for some pretty nice special levels. The Spider Lair springs to mind. Lower vision radius by 1-2 for that level, slap in a Master Arachnotron (the spider queen) after the other critters are dead and instantly the level is unique. It feels a little bit too much like just a slightly boosted arachnotron cavern otherwise. Or maybe the deeper in hell you go, the lower your vision becomes. Then no one would complain about cateye as a master trait.

It will be interesting to see how Kornel does decide to do the invisibility thing. It could either be an excellent little addition to the game or a game breaking gimmick. I've got faith that he'll get it pretty much right, first go. He tend to be pretty spot on with these things.

thelaptop:
Technically, it is partial-invisibility.  So they can still "see" you; they just have a harder time doing so.

Sambojin:
Yeah, I guess that's right. But do you think it's just an accuracy nerf for the daemons and maybe dodge bonus thing? Or would knocking off a square or two of sight range for the baddies make it feel a lot stealthier?

With two levels of hellrunner you're already dodging about 50% of stuff when running as it is, it might get a little bit too high with another big boost. But other builds will need about a 20% boost to make them feel stealth-ninjary enough for the bonus to be up there with supercharges and berserk packs.

What are peoples thoughts? And what are some other good ideas for alternative envirosuits (or headgear)?

Deathwind:
Have headgear equip like boots, if it has a limited duration ability bind it to a key, the 'h' key is currently unused.

This enables helmets that up defense, targeting scopes, HUD units (warning of inbound projectiles to improve dodge chance), or vision enhancing visors (see farther away or only see selective items farther).

Have anything needing power here use power cells, reload from the equip screen, and be toggle-able.

I wouldn't mind a visor that would give me int2 for 1-2 spaces beyond my vision at 2 cells a second if it could be toggled. Heck you could make all of them but the +1 defense helmet exotic to fix the balance issue.

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