DRL > Discussion

Quick questions thread!

<< < (232/237) > >>

CrashGordon94:
On mine:

1) Awesome! :)

2) Ouch, well at least I know for sure now. Will admit despite being "Easy" that's a challenge I'm struggling with.

Spoiler (click to show/hide)3) Yeah, I do know the requirements and how it'd be tricky to pick it up due to needing a lucky Berserk Pack or Hatred Skill. Good point on how the Cleaver effect "counts". Still sounds potentially potent but at least now if I picked it up as a Vampyre/Blademaster I wouldn't feel like I wasted it.
Imps on AoB haven't given me THAT much grief but I've only played on ITYTD/HNTR so they could be a lot worse on UV. In any case, the strategy seems to be to zig-zag at him and hope for dodges (if you don't have Dodgemaster, which you won't as a Vampyre), Running helps.

On that challenge, it's typically Sergeants that give me the biggest issues of the "low end" enemies.

ih8regin:
Sergeants can be lured towards a piece of armor or a medkit. You do like this:

--- Code: ---.#
@#
./.....h
.#
--- End code ---
Then you close the door, drop a medkit behind the door (or else you'll get shot while dropping) and back off:
--- Code: ---.#
@#
+/.....h
.#
--- End code ---
Then wait until a former would show its face in the door. As he does, you WHACK him! With Brute 2 and a knife, you would have some serious 85%-ish chance to oneshot him outright. Even if he'd survive, say he wears an armor and you're luring him with a medkit, he'll do a melee attack instead of shooting at you point blank, that attack deals a mere 1d3 (1-3) damage, with your default blue armor it'll get reduced to strict one. Here have another whack, stupid zombie.

Another config you might go for is like this:
--- Code: ---..###
.@###
.+......h
--- End code ---
To achieve this, first drop a piece of random ammo to occupy space underneath you, then a medkit - I'm not sure if the medkit would drop below at 100+ rate, however you can also drop a medkit in either position 1, 3 or 4 instead (numpad wise, the position here is 2), then a former will still be able to see and get lured to it, but it may come too broad regarding the corner and see AND shoot you, so watch it. (I'm not a good specialist at luring random stuff into melee range, har har, but I'm learning slowly)

And, you cannot lure imps like this, so I have options of either waiting out the timer hoping a nearby imp will eventually drift into the doorway, or going on the hunt and having him fireball me. Multiply this over a sheer number of UV imps - result a dead marine at about level 4. Sometimes I survive to level 6 instead, thanks to CC having a lot of zerks to let me heal up and cause some havoc, and sometimes my luck lasts to Anomaly ambush - then deteriorates. Hum.

CrashGordon94:
All sounds interesting, but I have to admit I don't understand the ASCII (I only play the full graphical version ever).

ih8regin:
ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.

ZicherCZ:

--- Quote from: ih8regin on April 02, 2020, 11:30 ---ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.

--- End quote ---
And the "h" letter is the former sergeant, destined to walk face-first into your knife.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version