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Quick questions thread!

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IronBeer:

--- Quote from: spacedust on January 25, 2012, 11:01 ---'ve been playing DoomRL for quite a while now, just registered to post a question because I still don't understand shotgun mechanics well. Specifically, the double shotgun - is it and its kin considered as rapid-fire shotguns, since they fire 2 shots in succession? I'm asking because the most recent changelog states something quite crazy imo - Trigger Happy now works with rapid-fire shotguns. Does the DS get the benefit of TH and fire 3 shells instead of 2?

--- End quote ---
I don't think it does, and it doesn't matter anyways. Double and Super Shotguns only have clipsize of 2, so despite any traits or modding, those weapons will only ever fire two shells max.

Bloax:
There's a unique shotgun that can fire three shots in bursts of three. (Thus clip size is 9)

So I'd guess Triggerhappy affects that one now.

AlterAsc:
iirc this unique shotgun now has 2 shots instead of three.And TH2 didn't work for me when i tried to kill shambler with it.

spacedust:
Quick question: do enemies still converge to the center of the map? I recall they did in the older builds but things seem to have changed. I skipped 0.9.9.4 altogether but the AI seems to be different now as HA seems different.

Game Hunter:

--- Quote from: spacedust on January 31, 2012, 00:47 ---Quick question: do enemies still converge to the center of the map?
--- End quote ---
Not at all. The game used to have a default AI for enemies, as well as a set of flags to alter it slightly: now everything is built using lua-side AI, with completely customizable objects. From a modder's perspective, this requires creating your own AI from scratch if you don't like any of the base game's. I am planning on including a small library of "default states" that most base AI tend to use, so that it's easier to work with what already exists.

But yeah, instead of converging at the center of the map, most enemies now have a path-finding algorithm that moves them from place to place. They're pretty good about rounding corners, too!

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