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Quick questions thread!

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Game Hunter:

--- Quote from: Uitë on March 05, 2012, 10:41 ---I guess my question is more "why is important game information hidden under an extra layer like that"

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Experience is more easily recognized in a percentage form, and there's not enough room to place both current and needed numbers (experience curves rather quickly in DoomRL, so even 10^4 values aren't rare). Armor is already a point-for-point system, such that 1% durability is the same thing as unit of durability: we could remove the percent sign and it wouldn't make a difference.

Health, therefore, is the only serious candidate for change, but I can see why it could be useful to express it in such a manner. I wouldn't be surprised if the current state has to do with the amount of space available on the console. If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.


--- Quote from: Rapturous on March 05, 2012, 09:15 ---I notice some people have a larger resolution for this game.  My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that.  Can't find it in the config file.  Anyone?  Thanks in advance.

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There should be some parameters in config.lua near the top with words like "Windowed" and "Fullscreen": these are probably what you're looking for. I forget the exact names, but there's probably something that sounds like "WindowedScreenWidth" and "WindowedScreenHeight", which would be used to set the resolution of the windowed game (similar for Fullscreen).

Klear:

--- Quote from: Game Hunter on March 05, 2012, 10:58 ---If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.
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The "@" screen, most likely. I wouldn't mind more precise stats there.

Rapturous:
Res set and fixed up.  Thanks to both!

Napsterbater:
I took a wild guess and managed to get it, it's "BQUOTE". I like to map Escape to backquote, it's much easier to reach.

skarczew:

--- Quote from: Angles of death on February 29, 2012, 18:55 ---Is it just me, or has the AI improved?

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Compared with the last version I played (year ago I guess) it has.

Lost Souls and Revenants are especially worth noticing.
Both of those got bullet resistances, which makes them really deadly at the start of the game.
Pain Elemental changed from pushover into a real problem in AoMr and AoP now.

And Revenants are just a pain in the arse.

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