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Quick questions thread!

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shark20061:
The time would be:

(GCB Fire Time + Storm Bolter Fire Time) / 2 * Dualgunner Mod of 1.2 * Finesse Mod * Son of a Gun Mod * Bullet Dance Mod

or

( 1.00 + 0.80 ) / 2 * 1.2 * Fin Mod * SoG Mod * (0.5 * 2),

which at the base levels needed (SoG 2 and Fin 2) would be 0.45 sec/dualshot.  The shot time can be reduced further with extra levels of Fin or SoG, but no lower than 0.1 sec / dualshot.

gunofdis:
So you're saying they get the bullet dance time mod, but no extra shots?  What a ripoff.

shark20061:
Three things:

1) Bullet Dance is bugged in reference to the time mod, you actually fire 50% faster with only one level of TH, and normal speed with TH 2.  Although both TH and MBD bonuses do not stack, no.

2) This means you can fire more shots with the GCB on single fire, as TH alone doesn't effect it on single fire mode.

3) Storm bolter pistol shouldn't be affected by TH, but it is, and this is also a bug.

But no, TH bonuses + MBD don't mean double extra shots for rapid fire pistols.

gunofdis:
Interesting.  I might almost like MBD with that time bug :stare:

ih8regin:
Will a scout with hyperblaster/Fin3 fire at 0.2s? The calculations say 0.25025 s per shot, which side it's rounded to? If lower (first down to 0.250, as we're speaking about energy) then to nearest even 0.2, then it'll be useless to put a tech mod over it to pump firespeed to 0.21, so I could slap a firestorm on it instead, to have a kickass rapidfire chew-em-cells-but-kill-em-all weapon. 0.2 chainfire is what I call PWNAGE - while you're not being fired at.

(Got killed on my UV Ao100 at hell frozen over, phased 1 tile from the stairs BUT with a mancubus at my right and a bunch of barrels on my left. BOOM, you die. But this time I already have a firestorm pack at the ready.)

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