DRL > Discussion
Quick questions thread!
shark20061:
Any speed more precise than to the nearest tenth is handled by the energy system, because game turns are only in 0.1 increments. So, a 0.25s weapon will alternate between taking 2 turns and taking 3 turns (0.2 and 0.3 seconds) each shot.
ih8regin:
hmm, so making a T-modded hyperblaster will result in 5 shots in 0.21s (if not chainfiring) and with F mod it'll have 7 shots in 0.25s (TH2 of course). Well, this makes it easier to decide. Thanks.
skarczew:
--- Quote from: shark20061 on March 22, 2012, 14:46 ---The shot time can be reduced further with extra levels of Fin or SoG, but no lower than 0.1 sec / dualshot.
--- End quote ---
Hmm, for some reason in one of my last AoMr runs I had 0.09 fire speed displayed :| .
ih8regin:
--- Quote from: skarczew on March 23, 2012, 03:58 ---Hmm, for some reason in one of my last AoMr runs I had 0.09 fire speed displayed :| .
--- End quote ---
Perhaps you were playing as a Scout with SoG4 and Fin3 and T-modded pistol? Or with SoG5? If yes, then it looks like the max(0.1s,actual value) check (for display at least) is done prior to applying speed factor, since Scouts have 110% speed.
skarczew:
Yep, I had SoG 5 while playing Scout.
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