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Quick questions thread!

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LuckyDee:
What's the exact damage rule for the zerk trait to kick in? I find the wiki a bit confusing here.

I find the game confusing too, since I just got killed on an otherwise perfect attempt at Speedrunner Silver when Spidey spanked me (Scout with IRO1, pressed enter at the wrong moment unfortunately) from 73% to 17% in two hits tops, and I wasn't even drooling, let alone frothing. Pretty anticlimactic for an otherwise real smooth run.

AlterAsc:
To trigger berserk initial damage from one hit should be more than 10(to prevent abusing on AoHu) and at least 1/3 of your hp before all resistances and armor kicks in.And spidey's melee is 15+1d3 .So if you wouldn't take Iro, the threshold would be 17 damage.66% chance to trigger berserk.
Since you took Iro1, threshold is 20.Unreachable by melee attack.No berserk for you.
Yeah, Iro is bad for your health sometimes. :)

LuckyDee:
Curse you swift enter!

2nd run wasn't better though. Ended up in Dis on 46% and no packs :S
Did both in under 20 minutes though, so there's room to spare. Let's see if I can make this work... well.. when I have time again.

LuckyDee:
The Piercing Blade assembly is useless: it uses 1xA and 1xP, while you achieve the same effect by applying 1xB. Why not give it a slight Accuracy edge as well, to account for the A-mod?

AlterAsc:
First of all it makes damage type piercing.That's the whole point.
Mostly useful against AoD which has 10 armor.Extremely effective when you're killing him with knife-throwing.
Also if assembled in PA order, then both sides and dices increase by 1.

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