DRL > Discussion
Quick questions thread!
Kjoery:
--- Quote from: Sylph on December 04, 2013, 22:34 ---Maybe rocket jump past the trigger point of the ambush?
--- End quote ---
But that involves taking damage :x
Sylph:
--- Quote from: Kjoery on December 05, 2013, 00:05 ---But that involves taking damage :x
--- End quote ---
Yes, that's true, but the damage you take from rocket jumping is remarkably low, sometimes as little as 15% health with blue armour. Considering that your environment suit is (for some reason) instantly cancelled when the ambush triggers, I'd just get both large globes and consider the >100% health boost from the 2 large health globes you just collected (which is going to decay anyway) as a 'shield' for getting past the ambush. I'm definitely gonna try rocket jumping next time I get there outside of a weapon restricted game.
I can't advise enough the importance of removing the notion that doomrl can be played damageless, especially when visiting special levels. Doing a situation 'perfectly' often involves taking damage, and the 'perfect' solution then becomes the one that leaves you on the most health/uses the least resources. I know that last sentence is obvious, but the shift in mindset is something I struggle with a little...
Looking at it this way, if we can do phobos lab using less than 4 small med packs, 2 large med packs, 2 envirosuits, and 4 health globes, then consider it free experience, free modpacks, and free combat shotgun/blue armour.
Kjoery:
--- Quote from: Sylph on December 05, 2013, 08:26 ---I can't advise enough the importance of removing the notion that doomrl can be played damageless
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Oh, I know that. I've tried runs where I go for minimal damage badges. It's doable, but I ultimately end up losing patience. It's just not fun that way!
Um, but yeah. For some reason I thought there was an Angelic Conqueror Damageless badge.
Turns out there isn't. So that solves that problem. Still seems like bad design that there are areas that have unavoidable damage (if you're going for 100%), though.
Sylph:
--- Quote from: Kjoery on December 05, 2013, 12:12 ---Still seems like bad design that there are areas that have unavoidable damage (if you're going for 100%), though.
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This is the kind of attitude I'm talking about though! The one I have to surpress in myself! In fact, it really isn't bad design, it's just less common for videogames to be designed this way. It's *good* design, imo, because it forces us to strategise in situations where there is no 'wrong answer', and adds massive strategic depth.
It's tactically the equivalent of the following choice:
What do I need most, a phase device and a suit of armour, or 3 medikits?
Which is infinitely deeper than the more common videogame choice:
Shall I take damage, or not?
The first question's answer depends on what we already have, and what we need. It involves so many factors, build, challenge, difficulty, item drops, health, inventory, experience, progress... The depth in knowing the 'perfect way' to handle a situation is richest in a game where you're forced to make compromises. :)
--- Quote ---For some reason I thought there was an Angelic Conqueror Damageless badge.
--- End quote ---
I'm not even sure I believe it's possible to do N! damageless without cheating.
Kjoery:
--- Quote from: Sylph on December 05, 2013, 12:48 ---I'm not even sure I believe it's possible to do N! damageless without cheating.
--- End quote ---
I've managed to get through N! dlvls one and two without any damage.
it made me cry tears
it's so hard to get through the entrance without getting punched once
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