DoomRL > Discussion
Quick questions thread!
Hissatsu:
So against slow enemies with dodgemaster i must always lure their movement or fire before i start shooting them, and then carefully calculate my timing to know when to move again?
Game Hunter:
--- Quote from: Hissatsu on August 29, 2011, 12:59 ---So against slow enemies with dodgemaster i must always lure their movement or fire before i start shooting them, and then carefully calculate my timing to know when to move again?
--- End quote ---
I suppose if you want to be as precise as possible then yes, you'll want to time every one of your actions to every one of theirs. The problem "I" have doing that is twofold: first, I can only know exactly when the enemy will move if I know exactly when they move relative to the game's turn count, and I'm not about to start keeping track of every game turn and every enemy's speed for just that purpose; second, all actions are not only timed to the turn count (whose base unit is 0.1s) but also to an energy count (whose unit is 0.001s) which complicates things further when your actions take odd amounts of time. I don't think players attempt to time their actions exactly with the enemy's except in very specific circumstances (like in 1v1 boss battles), and even then you can be fairly confident with estimates. It's not like enemies attack 100% of the time they can, either: there's only a set chance of them trying to hit you, and it's often lower than 50% (except on N!). In the end you can waste a lot of time for only a few successful results.
In general, Dodgemaster is best used in builds that let you move around a lot: if you can combine that with a really fast firing time (so the chance of enemy reprisal is low) then all the better. It doesn't help against enemies that use homing attacks (Revenants, Arch-viles) nor against enemies with multiple projectiles in a single attack (Arachnotrons, Commandos) so it is of fairly limited use near the end-game. Cyberdemon, however, with his rocket launcher and reload time you can count on, is the perfect place for it.
rchandra:
what are the sIDs for the new ammoboxes? I want them to match my weapon/ammo colours, but the only list of sIDs I found was in the old wiki.
tehtmi:
10mm ammo chain: pammo
shell box: pshell
rocket box: procket
power battery: pcell
I'll try to have an updated list out pretty soon. Or you can just ask here :)
rchandra:
thanks!
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