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Quick questions thread!

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Thiebs:
If SoB is calculated after the percentage reduction, the damage is improved by a few points, depending on SoB level and distance, but not a ton. It would be a much bigger impact on the knockback, though, since it would make hitting 14 damage much more common.

Sylph:
I guess it shouldn't be impossible to test, given the fixed 10-hp of formers... Hmm...

If dropoff applies to SoB, then at 7 squares away (49% damage dropoff), a SoBx2 shotgun (18 average damage) should deal an average of 18*0.51=9.18dmg
If SoB applies after damage dropoff, then the same SoBx2 shotgun will deal an average of 16*0.51+2=10.16dmg
So all we have to do is shoot at former humans and sergeants from 7 tiles away, and see if they normally die, or normally survive.

I just ran 100 tests (savescumming and macroing was useful). 55 times out of 100, a shotgun with SoBx2 killed a former human at 7 tiles away. This suggests (although in no way confirms) that SoB damage doesn't suffer from shotgun damage dropoff, which has implications when it comes to ranged shotgun damage and armour reduction.
It also backs up my anecdotal evidence - the fact that SoB seems a surprisingly useful trait for shotgun use.

I'd encourage anyone else who is curious to join me in testing! I can't be bothered to shoot any more former humans at 7 tiles away with SoBx2 - my eyes have gone funny. :D


ps. If this is true, SoBx2 shotguns average 14 damage (double knockback) from 4 tiles away.
If not, then SoBx2 shotguns would average 14 damage from 3 tiles away.
Without any levels in SoB, a shotgun only averages 14 damage from 2 tiles away. (Bear in mind '1 tile away' is melee range.)
This difference, as Theibs suggested, is extremely important for cornershooting shotgun traps.

Thiebs:
Very interesting. I'll try it out, too.

Sylph:
Well if you do, just remember that a distance of 7 tiles actually means there are 6 empty tiles in between you and the former, and it has to be in a straight horizontal or vertical line!

Also worth mentioning that a FAR better test is 9 tiles away with SoGx5. That will almost never (<5%) kill a former if SoG suffers from dropoff, but should kill them over 60% of the time if SoG does not drop off.

Thiebs:
That would be quite a bit harder to set up, but it also serves to point out how much of a difference it would make if it does drop off.

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