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Author Topic: Quick questions thread!  (Read 481342 times)

lmaoboat

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Re: Quick questions thread!
« Reply #105 on: September 02, 2011, 08:59 »

Oh, that must have been it. I guess I only had the box left as ammo.
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Narsil

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Re: Quick questions thread!
« Reply #106 on: September 02, 2011, 11:35 »

"All I can say is: double check that you have the Scavenger trait, and make sure the weapon you're trying to use it on is either exotic, unique, assembled, or modded."

Whoops... I've missed that part and tried to disassamble common weapon. My mistake.
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alver

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Re: Quick questions thread!
« Reply #107 on: September 02, 2011, 16:54 »

Does chainsword count as knife for purposes of Malicious Knives trait, as well as for Strongman Silver badge?
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tehtmi

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Re: Quick questions thread!
« Reply #108 on: September 02, 2011, 17:33 »

Does chainsword count as knife for purposes of Malicious Knives trait, as well as for Strongman Silver badge?

Yes and yes.

And the trait is named "Malicious Blades" ;)
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rchandra

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Re: Quick questions thread!
« Reply #109 on: September 02, 2011, 20:11 »

does Cateye increase the range of new Intuition 2?
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tehtmi

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Re: Quick questions thread!
« Reply #110 on: September 02, 2011, 20:16 »

does Cateye increase the range of new Intuition 2?

Yes. Intuition 2 is directly based on the player's vision radius, so it is affected by both Cateye (positively) and AoD (negatively).
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rchandra

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Re: Quick questions thread!
« Reply #111 on: September 02, 2011, 20:50 »

thanks.  oh, one more: do you need to have everything dead at the same time to open the lab cache in the Armory, or just the boss?  (if everything, well, N! players are crazy anyway)
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Thomas

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Re: Quick questions thread!
« Reply #112 on: September 02, 2011, 21:36 »

thanks.  oh, one more: do you need to have everything dead at the same time to open the lab cache in the Armory, or just the boss?  (if everything, well, N! players are crazy anyway)

Everything.
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lmaoboat

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Re: Quick questions thread!
« Reply #113 on: September 04, 2011, 13:01 »

The wiki says exotics can be used to make my assemblies, but I tried making my assault shotgun into a tactical shotgun, and it didn't work.
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Midnight

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Re: Quick questions thread!
« Reply #114 on: September 04, 2011, 13:28 »

You cannot make a tactical shotgun out of an assault shottie, because this assemblie requires a particular weapon (combat shotgun). You can, for example, make a high-powered railgun, because this assemblie takes any non-shotgun weapon.
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lmaoboat

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Re: Quick questions thread!
« Reply #115 on: September 04, 2011, 13:57 »

Man this game is hard. I get dominated in hell on the easiest difficulty even with Fireangel.
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gilgatex

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Re: Quick questions thread!
« Reply #116 on: September 04, 2011, 15:35 »

In Angel of Impatience, is losing a mod completely if you try to use it on a weapon that can't be modded anymore an intended behavior?
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tehtmi

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Re: Quick questions thread!
« Reply #117 on: September 04, 2011, 16:56 »

In Angel of Impatience, is losing a mod completely if you try to use it on a weapon that can't be modded anymore an intended behavior?

I'm not sure of Kornel's stance on this, and I'd be interested to here from him (or if someone has seen him address it before). If not, it should be fixable.
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gilgatex

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Re: Quick questions thread!
« Reply #118 on: September 04, 2011, 18:55 »

Couple quick questions:

1) Can you hack through a wall with a shotgun/pistol/melee weapon if given enough time?
2) Can you use shotgun/pistol/melee weapon to hack through the doors in Halls of Carnage?
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tehtmi

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Re: Quick questions thread!
« Reply #119 on: September 04, 2011, 19:08 »

1) Can you hack through a wall with a shotgun/pistol/melee weapon if given enough time?
No. Being able to damage walls at all is based on damage type: melee, bullet, shrapnel, and piercing damage will have no effect.  And though other weapons have the possibility of damaging walls, most walls reduce all damage by 10 (possibly to 0), so weapons like the plasma rifle may still be unable to damage the wall despite having an effective damage type.

2) Can you use shotgun/pistol/melee weapon to hack through the doors in Halls of Carnage?
Yes. Any damage type is effective against locked doors. However, locked doors reduce all damage by 6 which means a pistol might take a while, and a chaingun must be backed up by some kind of damage enhancement.
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