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Author Topic: Quick questions thread!  (Read 251980 times)

Reef Blastbody

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Re: Quick questions thread!
« Reply #540 on: August 09, 2012, 10:12 »

Speaking of Shottyman, regardless of the time it takes, does the Move-reload count as one action or two for the purposes of counting duration on something like Berserk/Invul?


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AlterAsc

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Re: Quick questions thread!
« Reply #541 on: August 09, 2012, 10:29 »

One action.
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Klear

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Re: Quick questions thread!
« Reply #542 on: August 09, 2012, 11:16 »

Okay, I think I understand now.

Combat shotgun, for instance. 5 shots, 1 pump. If totally empty, and you hit Full Reload, (which is "...The amount of time taken is 0.2s plus the time it would take to normally reload the amount of missing ammo.", I just now realized this means PER SHELL), should take 5.2s, but only counts as one action. During that 5.2s, all manners of beasties could crawl up and bash your brains in. But, as you mentioned, if you were Invul, this would be better because you only lose 1 duration of Invul as opposed to 6 (for a reloading 5 times and pumping 1).

However, still with Combat shotgun, if something is rushing you down, and you were totally empty, you could just reload 1 shell (1s), and pump (0.2) to get ready, but this would cost you 2 durations of Invul. Or, as would likely be the case, you're not invul and you really need to shoot things ASAP.

Is that about right? I had no idea actions and time were counted separately until now.

I view it like this:

1) Full/double reloads are worthless and shouldn't be used. Don't ever get used to it. Newbie players should remember that.
2) When invulnerable, ignore the first rule. This is an advanced technique - something you should keep in mind, but no biggie if you forget.

thelaptop noted that dual reload can but used on dualgunner builds for conveniece - use standard reload first and then dual reload becomes esentially "reload pistol in off hand". Fair enough - that's another exception. I don't do that myself, but mainly since I love the sound when switching weapons. Also, reloading, switching, reloading somehow seems more badass to me =)

(note that with dualgunner switching pistols is a free action)
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SSupras

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Re: Quick questions thread!
« Reply #543 on: November 27, 2012, 05:36 »

I cannot use big boxes of ammo (shells and 10mm). When I threw away all small boxes and left only with the big ones the game told me that I cannot reload, because I'm out of ammo. I tried with several weapon types (shotguns: normal, combat, assault and with chaingun).

I played as marine and had these ammo boxes in inventory.
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Klear

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Re: Quick questions thread!
« Reply #544 on: November 27, 2012, 06:28 »

To use the big ammo boxes, you need to put them into your prepared weapon slot (keep your weapon of choice equipped and then equip the ammo box as you would a weapon - it will go straight to the prepared slot)
Once you do that, when reloading, ammo will come from the prepared box and the reload will take less time (not sure how much exactly... 10% of original?)

Another option is to unload the ammo box as you would unload a weapon in your inventory (U). The benefit of faster reload is lost this way, but you get the ammo and you can use it normally.
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ZicherCZ

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Re: Quick questions thread!
« Reply #545 on: November 27, 2012, 06:40 »

The reload time is 20% of the original reload time, IIRC.
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SSupras

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Re: Quick questions thread!
« Reply #546 on: November 28, 2012, 00:33 »

Thank's a lot and sorry for my lame question :D. I'll try it as soon as I'll find the big box.
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Re: Quick questions thread!
« Reply #547 on: November 28, 2012, 01:03 »

The Necroarmor drains health to repair durability, but if it is modded with an onyx mod, does that override the health drain to repair itself?
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Klear

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Re: Quick questions thread!
« Reply #548 on: November 28, 2012, 03:24 »

Necroarmor is a uniquie, so you cannot mod it, but if you could, onyx mod would stop it from being ever damaged, so it would never drain your health.
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Re: Quick questions thread!
« Reply #549 on: November 28, 2012, 03:27 »

No problem. It takes a while to get to know all the stuff in the game. Feel free to ask anything in the small questions thread on the discussion forum.
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emulord

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Re: Quick questions thread!
« Reply #550 on: November 28, 2012, 07:52 »

Speaking of which, when is a good time to use the necroarmor? It ruined a game the first time I found it, and I havnt put in on since.
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Klear

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Re: Quick questions thread!
« Reply #551 on: November 28, 2012, 08:29 »

I love it in combination with Vampyre. Pain elementals suddenly mean not only full health but 100% armour as well =P

I never felt the loss of life to be too painful, though. The necroarmor helped me immensly in this run: http://forum.chaosforge.org/index.php/topic,5984.0.html. I was focusing on passive defense (high armour) there, so that might have been a factor.
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Re: Quick questions thread!
« Reply #552 on: December 11, 2012, 12:14 »

Is there a way to focus the camera back on the character? Sometimes my mouse pans the view away from where my character is standing and it's sometimes more of a hassle to slowly force the view back to where my character is standing.
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Napsterbater

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Re: Quick questions thread!
« Reply #553 on: December 11, 2012, 12:57 »

Quote
Speaking of which, when is a good time to use the necroarmor? It ruined a game the first time I found it, and I havnt put in on since.
Necroarmor is a great general-purpose armor, I'd easily pick it over red, even P-modded red which has the same protection and fire resistance to boot. Reason is two-fold. First, generally speaking, armor shards are much rarer than health pickups, and with Necroarmor each health pickup effectively acts as an armor shard. Second is the speed boost, there are very few body armors in the game that boost speed, and speed is the most powerful stat in the game when maxed out.

You do have to keep a closer eye on your health when you have it on, and be quicker to use medkits or take the armor off if you run out, but the benefits are worth it.
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2DeviationsOut

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Re: Quick questions thread!
« Reply #554 on: December 15, 2012, 15:18 »

I'll use it just for the speed boost. I really don't care about the health drain, since I don't get hit regularly.
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