DRL > Requests For Features

Ironman needs more love

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Nameless:
In that scenario, I imagine having more HP as being physically large and requiring more hurt to take down. It then follows that being taller and bulkier would allow you to more easily handle larger weapons ie. rockets. So pretend that you're carrying around even bigger rockets now.

Mighty Glacier is a TV tropes reference (think strong but slow), I couldn't think of a better name.

Ander Hammer:

--- Quote from: Kornel Kisielewicz on March 01, 2011, 04:10 ---@Cockroach(3) -- balance would be simple -- surviving a nuke without inv would cost you 5 perma-hp :P

--- End quote ---

Genius. Though honestly, I'm not sure whether this is so powerful it needs to be a master trait, or so useful that it's lower down but requires three whole ranks...

Re: 'Mighty Glacier' - sounds like someone couldn't come up with a name, so they picked the last TVTropes article they read. :p I like 'Master Blaster' myself... as for why it stems from Ironman, it's because this is a thread for brainstorming traits that require Ironman, and not particularly traits for which requiring Ironman makes sense

Sambojin:
Just a little go for ironman upgrades:
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Behemoth
requires Ironman (2)

Not only are you big and tough, you're strong. So god-damned strong that those bullets, cells and weapons are lighter than a feather to you. You can lift a whole backpack with one finger while slaughtering your way through hell.

For each level of this trait you can carry an extra 15% ammo than normal. Level (2) also gives an extra inventory slot in your backpack.
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Gives a nice little backpack-esque boost to characters, removes the "need?" for ammochain for chainfire weapons. Just a nice little boost really. Two levels are a 30% increase, with a backpack its 70% which is pretty massive(maybe make it percentile multiplicative?). The extra inventory slot also makes it worth taking the extra level of it. There IS room on the inventory screen for it. The percentages for ammo upgrade could perhaps be even higher (20%?).

Battleguy:
I like Ironman just how it is, without Advanced or Master traits.

Sambojin:
And following on from Behemoth for a master trait:

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Circus Freak
Requires: Juggler, Behemoth(2).
Blocks: Whizzkid, Brute, TAN, Reloader.

You ARE working at a circus. A circus of freaks and daemons. You can lift a baron with one hand as you juggle shotguns while sticking your head down a daemon's throat. And survive. You are the ringmaster, they are your clowns.

You may use or equip all inventory items instantly. When fighting in melee you may use any non-explosive weapon as a melee weapon, ranged or not(dealing physical damage to the attacked foe).
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A weird jack-of-all-trades build. Nothing fancy in the end. High life, high carrying capacity, instant switch and use of all items and weapons and slightly faster firing. No need for brute because you're using anything as a melee weapon. You can still use EE for accuracy, but it might be worthwhile blocking the damaging traits so it doesn't get too good (SoB, SoaG). Be a fun alternative to ammochain/no-master runs in Ao100. Might be a bit too powerful really.

edit: Reworded and reworked so it doesn't make a mockery of AoB runs and would be way easier to program. Shotguns are better than normal in melee, plasma weapons significantly worse. Reload of such weapons is still a problem which nullifies the huge bonus a DB shotgun has over a chainsaw. It's only one shot and a bit of backpack space. AoLT may be a problem, but it's probably no worse than ammochain or vampyre.

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