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Discussion on Angel of Marksmanship

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DaEezT:
Quick update:

I gave Intuition a try but not havin soag(1)/(2)/dualgunner arealy on really makes the early levels apain. Also the lack of a rocket launcher kinda limits the use of intuition for sniping (maze of rooms anyone?).

I switched my tactics to taking Soag(2) Sg(1) and then Tan (1)(2)(3) and finally Soag(3) at level 7.
It feels a bit easier that way because you tend to have Tan(2) by the time Arachs show up. But I still can't seem to get past 23 :p

Fingerzam:
Now that we have info about DRL's speedsystem available, here are some calculations. A normal turn takes 1000 energy (shooting with a normal weapon or moving in cautious.)

First, SoaG(3) vs SoaG(2) & Dualgunner(1):

With SoaG(3), shooting with a single pistol will take 400 energy and you will have +6 dmg, so your avarage damage with an advanced pistol will be 12 (2*3+6), so you will have 30 damage per 1000 energy.

With SoaG(2) & Dualgunner(1), shooting both pistols will take 840 energy, and only one of those pistols is likely an advanced one, so your avarage damage for shooting an advanced and a normal pistol will be 10(2*3+4 (you only have SoaG(2), so the dmg is lover))+9(2*2,5+4)=19, resulting in 22,6 dmg per 1000 energy.

Though there is something else to take into account here. With a single pistol you will have to reload every 6 shots, while you can shoot a total of 12 bullets with Dualgunner. Shooting 12 bullets with Dualgunner(1) and SoaG(2) takes 5040 energy, and you will have an avarage damage of 6*19=114. In that time you can shoot a total of 9,6 bullets with SoaG(3), taking reloading into account, resulting in 9,6*12=115,2 dmg.

So it seems that SoaG(3) actually wins SoaG(2) & Dualgunner(1) even in Dualgunners best scenario.


Additional levels in Dualgunner vs Finesse:

Now, with SoaG(3) & Dualgunner(1) shooting 2 bullets will take 560 energy.

With SoaG(3) & Dualgunner(2) it will take 480 energy and with SoaG(3) & Dualgunner(3) it will take 400.

Now if you take Finesse(1) instead of Dualgunner(2), resulting in having SoaG(3), Dualgunner(1) & Finesse(1) it will take only 420 energy. And with Finesse(2) it will be reduced to 280 energy. Finesse's max level is 2, so no more speed bonuses here.

Conclusion: take Finesse instead of additional levels of Dulagunner.

For those interested in speed drops for taking more Dualgunner after Finesse(2):

SoaG(3), Dualgunner(2) & Finesse(2) = 240 energy.

SoaG(3), Dualgunner(3) & Finesse(2) = 200 energy.

These levels will give an additional 0,8 shots per 1000 energy, so it's not totally useless, but you might want to take something else in addition to just speed traits. (I had an AoM with all speed traits die agains Cybie yesterday with 7 large med-packs, because Cybie killed me from 72% health while I reloaded.)

Rapid pistol:

Now with this it gets interesting, though right now you can't get the rapid bonus in AoM, since you can't switch your main pistol and you only get rapid bonus from main pistol.

With a rapid pistol, SoaG(3), Dualgunner(1) and Finesse(2) shooting both guns would take only 56(!) energy. As Dualgunner is applied last, it won't have a significant effect, but an additional (impossible) level in either SoaG or Finesse would make it have a negative energy cost, which, according to Kornel, would crash the game.

If you wan't to do some calculations yourself, take a look at the wiki thread.

Supernaut:
Just something I found useful.

3 traits Hellrunner + coward is enough to dodge most of Cybies missiles. I think its far more useful then going melee (He hits pretty hard). More than this, those traits help a lot in fighting cacos, BoH, and even Arachs (though here Ironman is probably a better idea). Cybie also reloads after every shot, which gives a simple possibility of walking (dodging) whenever he shoots, and shooting when he reloads.

Fingerzam:

--- Quote from: Supernaut on March 05, 2007, 10:33 ---Just something I found useful.

3 traits Hellrunner + coward is enough to dodge most of Cybies missiles. I think its far more useful then going melee (He hits pretty hard). More than this, those traits help a lot in fighting cacos, BoH, and even Arachs (though here Ironman is probably a better idea). Cybie also reloads after every shot, which gives a simple possibility of walking (dodging) whenever he shoots, and shooting when he reloads.

--- End quote ---

True. I think Cybie hit me only once or twice in my AoMr win when I tried to dodge his every missile and I only had Hellrunner(1).

Supernaut:
Try this with a shottyman trait and a double shottie. Bye,bye dear old Cybie.

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