DRL > Requests For Features

Trophies Class of Medals

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thelaptop:
We need one more way of distinguishing the elite from the Über-elite.  In the cases of the Medals, the Cross versions are often the highest, in celebration of a particular achievement of skill.

But let's up the ante higher.  For each of these types of medals, let there be a trophy for the champion of champions.  And what are the conditions, you may ask.  Achieving the near impossible by performing the cross requirements at N! AoMC, a true test of tactics, since the elements of the RNG are all but eliminated.

MaiZure:
I like the sentiment - but I'm at a 'no' right now simply because there doesn't seem to be a real value to it. Right now, I view the achievements system in two buckets:

1) Do this to earn promotion (badges)
2) Do this to earn glory and bragging rights (medals)

I'm having trouble thinking of a relevant 3rd bucket that achievements would fall in to.

If it's simply a matter of more varied names: there are plenty of military decoration examples we don't use, such as:
Aiguliette - The color ropes that dress uniforms have from shoulder to chest
Epaulette - The shoulder ornaments
Orders - A generic term for a medal awarded by a regent (king)
Etc.





Deathwind:
It sounds like he wants LESS varied names for the medals that have more than one level (all level 1s are bronze, all 2s are silver and so on)

thelaptop:
It's more of an extension to #2 of MaiZure's list than anything else.  The idea is that in the usual course of the game, there is the random factor that can aid the achievement of a certain medal, be it a mis-roll on the opponent or a series of particularly good ones on the player.

By making a new class of medals using AoMC as the backdrop, we eliminate this random element and truly test the capabilities of the player.  It's really a test of determinism more than anything else.

Nameless:
Using AoMC to remove random elements is a lost cause when the levels themselves are randomly generated - I can think of no shortage of runs that were greatly impacted by finding a powerful unique or spawning in a dangerous position, but literally none where combat damage was abnormal enough that I even noticed.

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