DRL > Requests For Features

Trophies Class of Medals

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MaiZure:
I want to like the idea because shiny medals are fun...I just feel that trying to "normalize" rewards through specific gameplay requirements isn't a truly 'fun' approach to playing.

True, the current medal system essentially scalps the "best-case" and even a mediocre player could earn some of the best stuff by relentless brute force play. I feel that it is more fun than a "normalized" system. Randomization = fun for me.

I'm open to new ideas and more examples though. please post more on this!

thelaptop:

--- Quote from: Nameless on March 02, 2011, 21:50 ---Using AoMC to remove random elements is a lost cause when the levels themselves are randomly generated - I can think of no shortage of runs that were greatly impacted by finding a powerful unique or spawning in a dangerous position, but literally none where combat damage was abnormal enough that I even noticed.

--- End quote ---
This suggestion is with respect to specific feat achievements, like the Chessmaster series.  Thus, there will not be an "Aurora Trophy".  The purpose of the tropy is to reward technical mastery of the game mechanics.  Thus the use of AoMC, since it eliminates that chance factor that might have permitted a sloppier game play -- it demands perfect play from the player.

For purposes of spoilers, I cannot reveal the list of all possible medal series that fall into this category.


--- Quote from: MaiZure on March 02, 2011, 21:52 ---I want to like the idea because shiny medals are fun...I just feel that trying to "normalize" rewards through specific gameplay requirements isn't a truly 'fun' approach to playing.

True, the current medal system essentially scalps the "best-case" and even a mediocre player could earn some of the best stuff by relentless brute force play. I feel that it is more fun than a "normalized" system. Randomization = fun for me.
--- End quote ---
Again I am appealling to the notion of perfect play here.  The intention is not to normalise anything, it's just another way of demonstrating a superior grasp of the actual mechanics that drive the game.  I am not belittling the "cross" versions of the medals -- I just want to enhance it by making the conditions stricter.

No one has to obtain the trophy versions of the medals.  It is not for what our usual notion of "fun" is -- it is specifically designed for the people who want to have something more solid to brag.

MaiZure:
Well..

Since it's one of those features that only matters to 2% of players, it's fine by me.

Send those ideas to the God Hand and put 'em in. I know I won't ever see em!

Tavana:
It's an idea that could have merit: I don't like the form you've presented it in.

There are some problems with it as well. For example: The Chessmaster's Cross that's just been discovered. This could NOT have a trophy of the style that you're talking about be made, since AoI or AoMs is a requirement.

Things like the LoS being not perfect currently would make this unfair at present as well. And currently all these badges can be played with many different play styles. But once you throw in AoMC, you reduce the player's options to be able to complete it significantly.

This screams to me of "This is exactly how you have to play this level, do it right and you get a trophy." While there is some call for that sort of thing, a while range of trophies requiring just that seems...not to fit it with the rest of the medals and badges, let alone the idea of Doom the Roguelike.

TL;DR: Good idea, needs better execution.

AStranger:

--- Quote from: thelaptop on March 02, 2011, 22:33 ---...The purpose of the tropy is to reward technical mastery of the game mechanics...

--- End quote ---
This is an idea I can get behind. Maybe not exactly as it is presented, but it feels like the core idea is to create challenges that rely on skill more then luck. Currently at least half the diamond badges require far more luck than skill to complete. It sounds like the AoMC requirement is an attempt at curbing the luck factor involved in completing challenges. I've thought for a while now that early N! levels should have either more or guaranteed berserk packs. Sure the pacifism diamond can be achieved without a lucky early berserk, but badges like the arena diamond, demonic and such aren't really even viable without an early berserk pack. Attaining certain diamonds shows much more about your persistence to get lucky than it does about your skill.

In short, I don't really care what form it comes in, I just really want to see more challenges that don't need untold amounts of luck to complete. Enormous amounts of skill is fine, but I grow tired of 're-rolling' characters to find one suitable to even attempting a challenge.

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