Using AoMC to remove random elements is a lost cause when the levels themselves are randomly generated - I can think of no shortage of runs that were greatly impacted by finding a powerful unique or spawning in a dangerous position, but literally none where combat damage was abnormal enough that I even noticed.
This suggestion is with respect to specific feat achievements, like the Chessmaster series. Thus, there will not be an "Aurora Trophy". The purpose of the tropy is to reward
technical mastery of the game mechanics. Thus the use of AoMC, since it eliminates that chance factor that might have permitted a sloppier game play -- it
demands perfect play from the player.
For purposes of spoilers, I cannot reveal the list of all possible medal series that fall into this category.
I want to like the idea because shiny medals are fun...I just feel that trying to "normalize" rewards through specific gameplay requirements isn't a truly 'fun' approach to playing.
True, the current medal system essentially scalps the "best-case" and even a mediocre player could earn some of the best stuff by relentless brute force play. I feel that it is more fun than a "normalized" system. Randomization = fun for me.
Again I am appealling to the notion of
perfect play here. The intention is
not to normalise anything, it's just another way of demonstrating a superior grasp of the actual
mechanics that drive the game. I am not belittling the "cross" versions of the medals -- I just want to
enhance it by making the conditions stricter.
No one
has to obtain the trophy versions of the medals. It is not for what our usual notion of "fun" is -- it is specifically designed for the people who want to have something more solid to brag.