DRL > Requests For Features

Move the sergeants from the outside of Phobos Base Entry to the inside

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Simon-v:
(This map of one of the versions of Phobos Surface was taken from the wiki. The colors are ignored to help make the point.)

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So here's the thought. Currently, there is no reason a player would start in front of the base due to those two guys outside (marked red). They have shotguns and they HURT. They are also present in every version of the surface, making the game on higher difficulties a bit too unfair, especially to melee players.

I mean, heck, even E1M1 didn't do it to this extent, though it was close.

Players should not be punished for playing the game as intended.

How to fix this? Simply swap the sergeants outside with two of the formers inside, preferably the ones closer to the stairs (marked blue) in all versions of the level. Done. The "Frontal" configuration option can be removed. The beginning of the game is fair again. You can replace them with formers or remove them on lower difficulties.

ParaSait:
Yeah great idea. I certainly second this.

Kg:
Second... wait, thirdied? Seconded.

Kashi:
Fourth-ed. It's more convenient that way, and it doesn't break the pace of the game at higher difficulties, as those sarges prove to be quite a nuisance in higher-end AoB runs.

MaiZure:
For me, those two sergeants cause the most trouble on the map of phobos base where the entrance is very large, taking up most of the width of the map.

I always start in the corner and it's almost impossible to get around the corner w/o taking a shot unless you wait long enough for them to wander inside

I don't feel strongly one way or the other about moving them though

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