DRL > Requests For Features
Move the sergeants from the outside of Phobos Base Entry to the inside
Nameless:
Move in AoB maybe, but I don't have any problem with them during a standard run; get near 'em and wait for a shot works fine, and I'd probably take more damage from the other formers without the immediate shotgun. It's not like you can't just restart if you get blasted too much in the first ten seconds. :P
Battleguy:
I like when they are now, because I like to start in the corner, and the shotgun helps that early.
UltimateChaos:
I think the main point here is that the "Frontal" configuration is currently useless if played on UV or higher. I agree with that. On melee games you're screwed, and on non-melee games you're taking way to much damage by facing them both at once.
That said, idk how to make it better. With sarges on outside and playing from corner it does allow you to get a shotgun before you tackle the main bulk of the forces on the first level. It does make the level quicker if you're going for a non-AoH timed run, and it doesn't matter much if there are no sergeants (playing on HMP or lower)
Thomas:
I recently cranked out some N! AoB attempts and I'd say the bigger problem is the unbalanced difficulty between the 4 possible Phobos Entries.
The quoted one is the hardest, regardless of difficulty or challenge because of how open everything is and how close the two sergeants start. Also, this is the only one where you can play HNTR and still have to fight for the medpacks.
The second hardest is the really big castle-looking one. Again, it's very open. The difficulty is magnified on AoB where you can't fight the sergeants one at a time, unlike in the other two where you can normally fight the top one and sneak inside, leaving the bottom one alone.
The other two are quite similar in most aspects and are the easy two. Even on N! AoB, I can often do those two without taking a lot of damage, especially if the upper sergeant is nice to me, shooting me twice at long range and only once as I close in.
I would suggest changing the layout of both of the harder ones to give them more cover, and in the case of the hardest one to stretch it out a bit so you aren't fighting everything at once.
A quick example that I think would make the hardest one more similar to the easy two in difficulty:
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(Red: Sergeants that appear on UV+, Blue: Humans that appear on HMP+)
Quick Edit: While I'm at it, why is "Frontal" togglable in the first place?
fidsah:
--- Quote from: Thomas on March 06, 2011, 23:12 ---Quick Edit: While I'm at it, why is "Frontal" togglable in the first place?
--- End quote ---
I think this is exactly why it's an option. On lower difficulties, starting in the front is nice, because it's easier to get inside. On the tougher difficulties, starting out in the open can be pretty brutal depending on the mood of the RNG.
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