DRL > Requests For Features
Rooms!!!
Blade:
Unfortunately lair of Vile can't be created, due to monster AI. All monsters are active at the beggining of level. So Arch-Viles too begins to ressurect dead monsters when there are dead bodies around, not when player is in their sight. So when you'll enter this room, you will find Arch-Vile with lots of other monsters around him.
Malek Deneith:
But there probably is a way to code the game so that AV would be spawned upon entering the room ... I think >>
Blade:
Yes, but then you must count that player can destroy any wall(even back, where items laying) and enter room from any square(or be teleported in). It's a real good idea of making trap rooms, where monsters are spawning only when you enter or do some action. In original DooM such moments were used all around the game, so it is very DooMish style(i really like such moments there very much!).
tekknej:
do viles open doors? and do they ressurect only in LOS?
anyway...
--- Code: ---###+####
#......#
#......#
#.%&%..#
#%%%%%.#
########
#[VVVV{#
########
--- End code ---
and more good one:
--- Code: ---######+######
#&..%%.....&#
#..%%%%%.%..#
#...#####...#
#.%.#V{V#%%.#
#...#[V[#.%.#
#%%.#####%%.#
#...%%%.%...#
#&.....%%..&#
##+#######+##
--- End code ---
levers strip walls =)
Blade:
They ressurect not only in LOS. There was many times, when Arch-Vile, sitting in closed house, was ressurecting everybody outside in certain distance.
What about doors - i don't know, mostly i meet them on open space, where is no doors.
How many Arch-Viles can you kill at once? And how many ammo, health and armor you had lost for this? Just imagine that there are two such Arch-Vile rooms on one, or on near by levels. IMHO it's insane to place multiple Arch-Viles in one room. Maybe two is still ok, but three is too much.
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