Other Roguelikes > DiabloRL
Building a feature list for DiabloRL 0.5.0
nokturnal:
another (small) idea spawned while playing doomrl:
in d2 items can have the modifier 'x% chance to cast level x frost nova' (there's also a poison nova skill). well i just thought it would be cool to implement those in diablorl, then use the same cool effect/code you use in doomrl for the exploding barrels, only originating from the player instead, and not exploding the walls then .. :)
TFoN:
Well, I'm not sure what the problem was, but it seems to be working now.
Thanks, anyway :)
--- Quote from: nokturnal on December 30, 2006, 22:45 ---in d2 items can have the modifier 'x% chance to cast level x frost nova' (there's also a poison nova skill). well i just thought it would be cool to implement those in diablorl, then use the same cool effect/code you use in doomrl for the exploding barrels, only originating from the player instead, and not exploding the walls then .. :)
--- End quote ---
Nova spells from D1 (and Poison Nova/D2) aren't the same as barrel explosions - they aren't realy circular, but seem to be pronged (and often miss at long range), and strictly effect-wise, none of them are filled IMO - they expand like baloons.
Other than that, it only seems natural to me that one of Diablo's most famous spells will be included in the roguelike :)
nokturnal:
--- Quote ---Nova spells from D1 (and Poison Nova/D2) aren't the same as barrel explosions - they aren't realy circular, but seem to be pronged (and often miss at long range), and strictly effect-wise, none of them are filled IMO - they expand like baloons.
Other than that, it only seems natural to me that one of Diablo's most famous spells will be included in the roguelike :)
--- End quote ---
im sorry it my laft post was unclear or anything, i obviously didnt mean just copy/paste the effect into diablorl, rather use the effect to create something that looks like the frost/poison nova. the reason frost nova miss at long range is cuz they have an outer radius ..like the barrel explosion, only smaller. poison nova doesnt if i remember correctly, and goes off screen. no they are not entirely filled ..again i didnt mean just to copy the effect..
when it comes to the circular part .. i dont know what (kind of monitor) your'e on :P, but they're pretty darn circular over here:
http://www.blizzard.com/diablo2/screenshots/sor-ss01.shtml
http://www.blizzard.com/diablo2/screenshots/nec-ss04.shtml
Ugm:
I don't like this Diablo II features idea. The sequel has been ripped of a climate which was the essence of original Diablo. DoomRL has monsters from both Dooms, but the situation is quite different, because the first and the second part of Doom didn't differ much. Diablo II is completely different, so I suggest keeping DiabloRL as close to original, as it can be. New features like experience bar would help, though.
Kornel Kisielewicz:
Actually there are a few features of Diablo II that I would like in DoomRL -> like the fun additional items, or the way levelling works (the skill-tree)...
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