Other Roguelikes > DiabloRL
Building a feature list for DiabloRL 0.5.0
DaEezT:
I think it should have:
- Basic magic: That means at least fire/holy/charged bolt as book and on staves + tp scroll
- ranged weapons
- selling, repairing and shop restock
- Min attributes for items should apply
- Additional dungeon stuff (traps, shrines, bookshelves)
That would make all the classes playable and give us an idea what the final game would feel like. IT would still end with the butcher (maybe add level 5 and make the King Leoric quest the end) but imo adding those basic features like magic, ranged and shopping and nicer dungeons are more interesting than running throuch 20 levels without ranged or magic,.
Malek Deneith:
--- Quote ---(maybe add level 5 and make the King Leoric quest the end)
--- End quote ---
Actually Leoric is level 3 not level 5 - my basic idea (w/o reading Jarluf's just yet) would be what DaEezT said plus:
-quests (there aren't THAT many at the 4 beginning levels)
-random bosses (agien, there is just a few of them, and I don't think any of bosses on those levels has any special abilities so this should be easy)
Malek Deneith:
Oh and one more thing - never think of using other music for DiabloRL than one from the original. EVER.
Kornel Kisielewicz:
--- Quote from: Malek on November 28, 2006, 04:17 ---Oh and one more thing - never think of using other music for DiabloRL than one from the original. EVER.
--- End quote ---
Find me the tracks in midi or mod, because giving away the mp3's would make Blizzie sue mi in no time :).
Anyway, I WAS thinking about the mid's from BlackThrone (also Blizzard).
Malek Deneith:
The originals are in .wav format. And if thats bad too there are tons of wav/mp3 to midi conventers on the net :P
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