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DoomRL (v.0.9.9.2) roguelike post-mortem character dump
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Timo Viitanen, level 6 Imp Lance Corporal, bruised by a baron of hell
on level 12 of the Phobos base.
He survived 59340 turns and scored 37458 points.
He played for 1 hour, 12 minutes and 26 seconds.
He wasn't afraid to be hurt plenty.
He killed 227 out of 243 hellspawn. (93%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 11449/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a bitch (Level 2)
Whizkid (Level 1)
Triggerhappy (Level 1)
Fin->Fin->WK->SoB->SoB->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] plasma rifle (1d7)x6 [33/40]
[c] [ Boots ] protective boots [2/2] (74%)
[d] [ Prepared ] rocket launcher (6d6) [1/1]
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [1/5]
[b] modified chaingun (1d6)x4 [40/40] (A1)
[c] minigun (1d6)x8 [200/200]
[d] 10mm ammo (x81)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] shotgun shell (x37)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] rocket (x7)
[l] power cell (x8)
[m] power cell (x50)
[n] small med-pack
[o] large med-pack
[p] phase device
[q] envirosuit pack
[r] power mod pack
[s] technical mod pack
[t] bulk mod pack
-- Kills -----------------------------------------------------
60 former humans
29 former sergeants
16 former captains
47 imps
34 demons
19 lost souls
9 cacodemons
6 hell knights
1 arachnotron
1 former commando
2 pain elementals
1 mancubus
2 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 12 he witnessed the Wall.
On level 12 he finally was killed by a baron of hell.
-- Messages --------------------------------------------------
Your weapon is empty.
You reload the rocket launcher with rocket.
Fire -- Choose target...
You see : out of vision
Boom!
You reload the rocket launcher with rocket.
You swap your weapon.
You reload the plasma rifle with power cell.
Fire -- Choose target...
You see : a baron of hell (almost unhurt) [m]ore | pool of blood
The missile hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The missile hits the baron of hell.
The missile hits the baron of hell. The missile hits the baron of hell. The
baron of hell fires! You are hit! Your blue armor is damaged! The
baron of hell fires! You are hit! Your blue armor is completely
destroyed! You die!... Press <Enter>...
-- General ---------------------------------------------------
Before him 22 brave souls have ventured into Phobos:
20 of those were killed.
And 2 couldn't handle the stress and committed a stupid suicide.
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First ever try at HMP which I started up on a whim (note the stock marine name), played it safe. The first few levels were surprisingly easy, but the toll of not having done the Arena showed itself by level 8 or so, with still only my A1 modded chaingun as my best weapon and without a rocket launcher. I did manage 100% kills on every map except the specials, though. I entered the Wall wanting MAc before Hell, but screwed it up real bad, as shown above.
This was also the first time that I wasn't swimming in Agility mods. Right when I would have needed them, of course. I toyed with the idea of just throwing everything on my chaingun, but I wanted an Assault Rifle.
Also, I decided that I love Hellish Caves, with the caveat that Arachnotrons are still hateful bastard spawn of Satan itself. I got four cave levels in a row (between 6 and 9, if I remember correctly), two filled with demons and two filled with cacos, and they were the easiest of the whole run. They were also filled with goodies.