Chaosforge Forum

  • August 14, 2020, 00:45
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.9.2] Phase devices and enemy behavior  (Read 1928 times)

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
[0.9.9.2] Phase devices and enemy behavior
« on: March 25, 2011, 19:02 »

This has been an issue for a long while but since it ended one of my good runs today, I figured I'd post whine about it because it's probably 'unfair'

Ever start in an arena-type level and get surrounded by Barons or Revs and use a phase device to escape to a side of the level...just to find that those same enemies come charging at you a few turns later from the center?

It's because once an enemy sees you, they maintain their knowledge of your position AFTER you phase. Verified using Int 2 and getting surrounded...use the phase and landed in a corner...and I waited, watching those enemies in the center run directly toward me to the corner.

EDIT: This is most noticable with enemies that tend to maintian a long-term fix on your position after spotted (Barons & HKs) but I've had Revs and Former Commandos cause trouble as well.
« Last Edit: March 25, 2011, 19:13 by MaiZure »
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1223
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: [0.9.9.2] Phase devices and enemy behavior
« Reply #1 on: March 25, 2011, 19:06 »

I don't technically consider this a bug, but yeah it's worth being changed so that enemies get confused and forget about you. Not only it is more merciful, it's also more logic.
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

UltimateChaos

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
  • Arch-Vile Mjr. General
    • View Profile
Re: [0.9.9.2] Phase devices and enemy behavior
« Reply #2 on: March 29, 2011, 14:55 »

I am also in agreement
Logged
[22/22/19/7/3]
Just completed Strongman Gold ^_^

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: [0.9.9.2] Phase devices and enemy behavior
« Reply #3 on: March 29, 2011, 21:33 »

This would/will be helped by improved AI in general. Some of the smarter enemies might hear your teleport direction and go check it out, but at the moment I think that complete tracking abilities are beyond all but the most advanced of Hell's warriors.

Ticket will be created upon return to a normal computer.

EDIT: Ticket created, locking.
« Last Edit: March 30, 2011, 03:12 by Tavana »
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4544
    • View Profile
    • http://chaosforge.org/
Re: [0.9.9.2] Phase devices and enemy behavior
« Reply #4 on: March 30, 2011, 12:30 »

Actually that *only* happens on arenas, because a major number of enemies in there are set into "HUNTING" mode (ergo know where you are). It's a feature of the arena level type :P.
Logged
at your service,
Kornel Kisielewicz

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: [0.9.9.2] Phase devices and enemy behavior
« Reply #5 on: March 31, 2011, 01:07 »

Well then. Ticket closed as invalid.

I'm unlocking this thread to allow further discussion/reporting of other instances this has been seen to happen.
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.
Pages: [1]