DRL > Requests For Features
Ammochain tweak
Thexare:
--- Quote from: Tuomari Jim on April 06, 2011, 14:26 ---They're pretty brutal, considering that they're all more or less geared towards a chainfire build, with no defensive traits along the way, I might add, and the only chainfire weapon available in the early game, the chaingun, is next to USELESS, because you can't hit shit with it without an accuracy buff of some sort, so you have to survive with a shotgun for the early game, even if you don't have the most suitable traits for it, and only upon hitting level 7 or 8 if you picked juggler, do you get rewarded for your hardships
--- End quote ---
I disagree on several counts.
Agi mods aren't that rare, the Chained Court has two guaranteed. If you clear the Arena (most likely way to get the walls down), you'll have to take out the Arena Master, but that has its own perks anyway. This gives you a pretty powerful gun with good accuracy. You'll probably only want to use one Agi mod there, though, so you can save the other for your Plasma Rifle, making it a really powerful gun with good accuracy. Hold on to your power mod packs as well, since you need Whizkid anyway, may as well beef up that Plasma Rifle even more.
That said, the betas have... altered things a bit for Ammochain. Not necessarily in my preferred way, but some of you should be happy.
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