DRL > Requests For Features

Ammochain tweak

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Const:
How it now works: "I win" button.

How to fix it: change it's requirements to Whizkid 1 + reloader 3. It makes sense: one of this trait benefits is "zero time reload", and it would be more balanced trait.

Any questions?

grommile:
Actually, the dependency on Whizkid is the single biggest reason why Ammochain is overpowered.

Now, Triggerhappy 1 and Reloader 3, sure, you might be on to somthing.

DeathDealer:

--- Quote from: grommile on March 31, 2011, 11:33 ---Actually, the dependency on Whizkid is the single biggest reason why Ammochain is overpowered.

Now, Triggerhappy 1 and Reloader 3, sure, you might be on to somthing.

--- End quote ---

I like it. Seconded.

AStranger:
I hate to be the party pooper, but I'd have to disagree. It could be because I only take ammochain during AoMC games, but I don't think ammochain is an 'I win' button during UV/N!. Personally I prefer a finite amount of shots with high accuracy/knockback than an infinite number of low-average accuracy shots. This probably has a lot to do with my play style and the amount of xp available during UV/N!, but I find there are situations that you absolutely need the next shot to connect and all the ammo in the world isn't going to help that. I can see how it's really good for HMP and below, but I'm biased that I think the traits should be designed solely for UV/N! in mind.

Even if ammochain was to be tweaked, I don't think reloader 3 is the way to go. Flavour-wise it makes a lot of sense, but in terms of game play it's pretty crippling. Currently if you rush to ammochain and start using it you have the power of seven traits in effect. In the same situation with reloader 3, you'd only have four traits in effect (Sobx2, TH and ammochain), the three levels of reloader become dead weight almost entirely.

If it had to be tweaked, I'd say have it block Iro instead of SoG. Possibly have it block HR instead. The SoG block seems kinda pointless, so I think a better balance would be blocking something useful to the player to make ammochain less enticing.

Const:

--- Quote from: grommile on March 31, 2011, 11:33 ---Actually, the dependency on Whizkid is the single biggest reason why Ammochain is overpowered.

--- End quote ---

Do you tried chaingun without SoaB?


--- Quote ---Now, Triggerhappy 1 and Reloader 3, sure, you might be on to somthing.

--- End quote ---

I say "Whizkid" only because Ammochain is the one trait which requires it (we have Cat's Eye for Triggerhappy).


--- Quote from: AStranger on March 31, 2011, 13:18 --- It could be because I only take ammochain during AoMC games, but I don't think ammochain is an 'I win' button during UV/N!.
--- End quote ---

During UV - is (except challenges like AoI). During N!... Speed is vital in Nightmare, right?


--- Quote --- Personally I prefer a finite amount of shots with high accuracy/knockback than an infinite number of low-average accuracy shots.
--- End quote ---

Average accuracy? Perhaps, but agility mods could fix it. And, they are very fast strong shots, don't underestimate it.


--- Quote --- This probably has a lot to do with my play style and the amount of xp available during UV/N!, but I find there are situations that you absolutely need the next shot to connect and all the ammo in the world isn't going to help that.
--- End quote ---

BFG?


--- Quote --- Currently if you rush to ammochain and start using it you have the power of seven traits in effect. In the same situation with reloader 3, you'd only have four traits in effect
--- End quote ---

Your math is wrong. You says that rel3 is 3 traits, and rel3 + MAC in 1 trait? So, you says that rel3>rel3+MAC???

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