DRL > Requests For Features

Spider's Lair -> The Lair

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MaiZure:
Simple tweak that might appeal to veteran players.

Change the Spider's Lair to just "The Lair" and make three possibilities for the inhabitants
All Arachs (like now)
All Revenants
or All Mancubus

The player shouldn't be able to tell who is living inside before they enter but the mortem will tell you what happened.

(Thanks to Malek for this wonderful idea!)

DeathDealer:
Might be unbalanced for specific characters, though I like the idea...

But mancubi can't evem touch a fireamgel marine.

Kornel Kisielewicz:
This should be difficulty dependant thou. How would you rank them in terms of easiest diff to hardest? (assume a direct substitution).

MaiZure:
Definitely build dependant here...but...

I would say:

Arach < Mancubus = Revenant

Arachs will go down pretty fast if you deal with them one at a time at the teleporter
Mancubus will absorb a lot of damage and might be able to fire back AND destroy the protective walls
Revenants are fast enough to certainly fire back after teleporting

Game Hunter:
Maybe this would be a good time to discuss Spider's Lair in general, not just the possibility of changing up the monsters, but also the layout of the level. (For difficulty purposes I'll assume UV enemies.)

Right now we have eighteen Arachnotrons and a bunch of teleporters that lead you around the map. Entering a teleporter takes you directly TO a spider, although it's often dispatched quickly. The rest of the level is sitting on that side of the map, preferably behind cover from the rest of the map, shooting spiders as they teleport in. Even on UV, with a rapid-fire build this is relatively trivial. On just about any other build, the lack of cover and numerous enemies make it very difficult to make progress, especially when you consider there is no health until the very end.

Now, don't get me wrong, but Revenants are ridiculously difficult without cover, and Mancubus can be EASY without cover. Also, Fireangel builds would make these places not only trivial but highly desirable (what with the gratuitous amounts of experience from Rs and Ms). I'm not sure we want to just change up the monsters and call it a day. Might be better to include some actual cover, for instance, and switch up the teleporters to appear it less predictable areas. If we can make the level more interesting, we can work with new enemies, but at the moment Spider's Lair needs an overhaul before we unbalance it to this extent.

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