DRL > Requests For Features

Spider's Lair -> The Lair

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Sambojin:
The mancubus lair could get a little annoying due to their one shot kill trick. It would be up to the player to not go near a wall, but it would make it fairly dicey for the reward.

I've always kind of thought that the level could use a change in the teleporter layout (all random, you might not get to cover straight away) and boss at level end. And maybe a sight level drop of 1-2 squares, kind of the reverse of the cat-eye master trait. It would make the arach's there a lot more frightening (they'll be firing at you before you can see them) and remove the "just tele and pick them off as they warp part", at least at the start. The boss would just be there to add flavour really. Wasn't there a big badass spider in doom 1 or 2? I might be thinking of a mod pack level though.

grommile:
As noted, the mancubus "surprise! you're dead!" one-turn kill doesn't work on fireangels.

(I'm starting to think that manucbi might just be fundamentally misconceived. I'm not convinced they were a good idea in Doom II either.)

DeathDealer:

--- Quote from: Sambojin on April 05, 2011, 01:00 ---I've always kind of thought that the level could use a change in the teleporter layout (all random, you might not get to cover straight away) and boss at level end.

--- End quote ---

I really like the idea of a boss and another mechanic of some sort that pressures the player.

I don't really support changing the monster types since Arachs are the only monster that I find significantly deadly against every build...(except Viles resurrection never getting old, but there's the Mortuary for that particular nightmare).

If we're not going to change the monsters I'd like to see a constant drag on the marine, pulling him towards the center of the map. I think a constant tug of 1 space up/down towards the center and 1 space left/right towards the center per ~3 seconds would put everyone on edge. Preferably the shift would be at the beginning of your turn.

"The shifting webs pull at you!"

You'd slip from behind cover and you'd have to correct your position if you were waiting for spiders to teleport nearby and if you were trying to melee the spiders you might find yourself one space away and eating plasma.

And then when you cleared all the standard Arachs the pulling would stop and the Big Momma Arach boss would show up!

If we're changing the monsters then I'd suggest a Mother of Monsters (Lilith) type boss that spewed random squads of various demons; varying numbers (less monsters for more difficult demons), all the same type. A super pain elemental, maybe the end boss from Quake I (Shub-Niggurath)!

MaiZure:
DeathDealer, that is some serious business!

DeathDealer:
Thanks!

I liked the idea myself, plus I'm hoping that the pulling technology might allow the creation of my pet Challenge Mode:
http://forum.chaosforge.org/index.php/topic,1168.msg34268.html#msg34268

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