So, after my awesome little run in AoMC, I decided to do an AoMr run. Didn't send me into as much of an adrenaline high.
Things achieved:
First AoMr success.
First AoMr 100% game.
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DoomRL (v.0.9.9.2) roguelike post-mortem character dump
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StarStorm, level 10 Hell Knight 2nd Lieutenant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 79397 turns and scored 95096 points.
He played for 1 hour, 54 minutes and 6 seconds.
He didn't like it too rough.
He killed 528 out of 528 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 4
Levels completed : 4
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Grim Reaper's Badge
Hell Champion Medal
Marksman Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 51/50 Experience 47058/10
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->SoG->DG->HR->HR->DM->MGK->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [1/1] (100%)
[b] [ Weapon ] high power pistol (2d7) [3/3]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] high power pistol (2d7) [3/3]
-- Inventory -------------------------------------------------
[a] red armor [4/4] (100%)
[b] modified red armor [6/6] (83%) (P)
[c] Cybernetic Armor [7/7] (100%)
[d] Angelic Armor [7/7] (66%)
[e] 10mm ammo (x92)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] large med-pack
[k] large med-pack
[l] homing phase device
[m] homing phase device
[n] envirosuit pack
[o] thermonuclear bomb
[p] Arena Master's Staff
-- Kills -----------------------------------------------------
69 former humans
60 former sergeants
24 former captains
76 imps
66 demons
106 lost souls
39 cacodemons
9 barons of hell
1 Cyberdemon
21 hell knights
15 arachnotrons
7 former commandos
7 pain elementals
12 arch-viles
10 mancubi
2 revenants
2 bruiser brothers
1 lava elemental
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 6 he found the Arena Master's Staff!
On level 6 he assembled a tactical boots!
On level 10 he found the Cybernetic Armor!
On level 14 he assembled a tactical armor!
On level 15 he encountered the Phobos Hellgate.
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
On level 22 he assembled a high power weapon!
He managed to clear the Mortuary from evil!
On level 23 he assembled a high power weapon!
On level 23 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
to taste blood!
Fire -- Choose target...
You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
The missile hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | pool of blood
The missile hits the Cyberdemon. The missile hits the Cyberdemon. You need
to taste blood!
Your weapon is empty.
You need to taste blood!
You dualreload your guns! You need to taste blood!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | blood
The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
safe now. Congratulations! You defeated the Cyberdemon! Press
<Enter>... Boom! You dualreload your guns!
-- General ---------------------------------------------------
Before him 269 brave souls have ventured into Phobos:
243 of those were killed.
1 of those was killed by something unknown.
And 15 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 10 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
4 killed the bastard and survived.
5 showed that it can outsmart hell itself.
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So, thoughts.
1) I never found any of the pistol Exotics or Uniques, but I had not expected to. Instead, I wanted to build a pair of high-powered pistols and run from there. Startscumming for a power mod didn't work, I finally gave up, took the tech mod, and worked with that until I found enough power and bulk mods to build the pistols. I found exactly TWO bulk mods. Irritating. I wish the Armory had shown up.
In retrospect, it was a really stupid idea. The knockback effect I experienced during my AoMC game was much better, as I did not expect to kill with the first shot but the occasional knockbacks were a great help, especially when facing archviles. However, having a pair of pistols I can only fire three times before reloading? That caused more problems than it solved.
Next time, I think I will run one high powered pistol (for knock back), and keep one with just a power mod. Reloading one gun after three shots then dualreloading after three more is better than dualreloading after every three shots. Gun Kata helped, to an extent, although it was hardly reliable considering I had such a harsh limit on my offence.
In any case, it forced me to think a bit more tactically. Particularly in the fight with the Cyberdemon. I went into the fight berserked and with the Lava Element, and naturally the Element's invulnerability wasn't long enough to pump Cybie full of lead. Fortunately, I managed to get to the pillar before he sent me a few rockets, and used that to reload.
TL;DR: dual high-powered pistols? REALLY bad idea.
2) I was going for Eagle Eye in the hopes of Intuition, but there really wasn't enough time to get it. I wish I had gone for Finesse instead, I was curious as to how fast I'd shoot with 3 SoaG and 2 Fin. Something to think about when I play another pistol game.
3) The Mortuary was more or less a lark, I figured I'd have enough ammo, armor, and first aid kits to take it on, and it all worked out. Unlike the last game, I decided to play a far more aggressive game. One AV spawned next to me and died pretty fast, finding the other three were a bit of a pain considering I only really had the center pillars for cover. That and having to shoot through a whole bunch of crap just to get to the bastards. In retrospect, it was not my brightest move, and it was a far tougher fight than my AoMC run. Still, I am exhilarated to have finished it, it impressed me.
Even then, I figured that taking JC on might not be the best of ideas, discretion being the better part of valor and all that. Maybe if I'm better equipped next time.
AoMr took me several attempts, but all in all, an interesting experience. I am starting to feel more confident, and I am debating on moving to UV or trying an AoSg run.