Other Roguelikes > AliensRL
Make AliensRL More Awesome
Kornel Kisielewicz:
ROTFL, at the first moment I thought this post was some medical spam :D. Thanks for the tip!
ujk:
--- Quote from: TheDrill on April 10, 2011, 20:45 ---
--- Vent System Overhaul ---
Many rooms should have floor, ceiling and wall vents. A finite number of invisible "name of alien [in vent]" entities should be generated on the map. These [in vent] aliens should be able to noclip and path their way through any wall and any terrain feature to get to your current room and exit out the vent in the room. When they reach the vent exit, they're converted into the real alien type. The only way to detect these invisible things should be with a motion tracker. This would also add the unreliable element to the tracker. Is your device showing a real alien behind that wall or is it just an invisible vent crawler? Far more [in vent] aliens should spawn during the night.
--- End quote ---
Greatest improvement would be to have aliens escape into vents and either heal up or reappear closer to the player. This would add a tactical and atmospheric element without cluttering up the controls/inventory.
RE: barricades. Effective escaping could be made into the primary action of the game. I've seen it done in mainstream games like Resident Evil 4, Dark Corners of the Earth, and Mafia. A sprinting mode can be offset by reducing the vision radius of you but not the aliens, making it more likely for you to rush into danger.
Navigation
[0] Message Index
[*] Previous page
Go to full version