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Author Topic: Why was exp for lever enemies removed?  (Read 3578 times)

BirdoPrey

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Why was exp for lever enemies removed?
« on: April 11, 2011, 11:20 »

Doesn't make much sense to me. Is it just so that these levers are unequivocally bad? I feel cheated now when I pull one of these, since at least beforehand if I survived I got something out of it.

edit - Well now I feel dumb... checked recent posts to see that someone literally just posted about this topic in another thread. Sorry!
« Last Edit: April 11, 2011, 11:25 by BirdoPrey »
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grommile

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Re: Why was exp for lever enemies removed?
« Reply #1 on: April 11, 2011, 11:41 »

You still get something out of it if it spawns formers or arachnotrons :)
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tehtmi

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Re: Why was exp for lever enemies removed?
« Reply #2 on: April 11, 2011, 11:42 »

Kornel mentioned that he considered it a bug here but he didn't explain why.  I guess that these levers were intended to be dangerous, but the experience (especially combined with enemy spawn delay) made them beneficial.

My point is this: monster levers have 1d3 charges.  Why would anyone pull a dangerous lever a second time?  (Right, ammo.)  I didn't mind the old behavior.

Edit: Wow, that post I linked to is really old.  Maybe there's a more recent one...
« Last Edit: April 11, 2011, 11:44 by tehtmi »
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DeathDealer

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Re: Why was exp for lever enemies removed?
« Reply #3 on: April 11, 2011, 12:54 »

I'm pretty sure that the levers are supposed to allow xp gains for the monsters, they did in the past...
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Deathwind

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Re: Why was exp for lever enemies removed?
« Reply #4 on: April 12, 2011, 01:11 »

The exp was removed for this but now you have levers that can completely clear a level so I guess it balances out.
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StarStorm

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Re: Why was exp for lever enemies removed?
« Reply #5 on: April 12, 2011, 03:03 »

Well, that is disappointing.
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